class Daskana_Environmental_Factors #0
def initialize(event_id, coverage)#1
@coverage = coverage #2
@event_id = event_id #2
@enemy_id = 0 #2
gets #2
@i = 1 #2
while @i <= $game_map.events.count do #2
if
$game_map.events[@i].instance_variable_get("@event").name.start_with?(“Minion”)
#3
@enemy_id =
$game_map.events[@i].instance_variable_get("@event").id #4
end #3
@i += 1 #3
end #2
end #1
#if there is something ground tile
def cover(coverage) #1
if @coverage > 0 #2
#if its tile coverage is a 1
if @coverage == 1 #3
#if the player is crouching
if $game_player.self_switch[1] == true #4
#character left, enemy right == y
if $game_player.x < $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x >
$game_map.events[@event_id].x #6
if $game_player.y == if $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y ==
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character right, enemy left == y
if $game_player.x > $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x <
$game_map.events[@event_id].x #6
if $game_player.y == $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y ==
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character down, enemy up == x
if $game_player.x == $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x ==
$game_map.events[@event_id].x #6
if $game_player.y > $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y <
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character up, enemy down == x
if $game_player.x == $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x ==
$game_map.events[@event_id].x #6
if $game_player.y < $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y >
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character down and right, enemy up and left
if $game_player.x > $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x <
$game_map.events[@event_id].x #6
if $game_player.y > $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y <
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character up and right, enemy down and left
if $game_player.x > $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x <
$game_map.events[@event_id].x #6
if $game_player.y < $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y >
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character up and left, enemy down and right
if $game_player.x < $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x >
$game_map.events[@event_id].x #6
if $game_player.y < $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y >
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character down and left, enemy up and right
if $game_player.x > $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x <
$game_map.events[@event_id].x #6
if $game_player.y > $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y <
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
if $game_player.self_switch[1] == false #4
#character left, enemy right == y
if $game_player.x < $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x >
$game_map.events[@event_id].x #6
if $game_player.y == $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y ==
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character right, enemy left == y
if $game_player.x > $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x <
$game_map.events[@event_id].x #6
if $game_player.y == $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y ==
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character down, enemy up == x
if $game_player.x == $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x ==
$game_map.events[@event_id].x #6
if $game_player.y > $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y <
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character up, enemy down == x
if $game_player.x == $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x ==
$game_map.events[@event_id].x #6
if $game_player.y < $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y >
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character down and right, enemy up and left
if $game_player.x > $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x <
$game_map.events[@event_id].x #6
if $game_player.y > $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y <
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character up and right, enemy down and left
if $game_player.x > $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x <
$game_map.events[@event_id].x #6
if $game_player.y < $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y >
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character up and left, enemy down and right
if $game_player.x < $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x >
$game_map.events[@event_id].x #6
if $game_player.y < $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y >
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
#character down and left, enemy up and right
if $game_player.x > $game_map.events[@event_id].x #5
if $game_map.events[@enemy_id].x <
$game_map.events[@event_id].x #6
if $game_player.y > $game_map.events[@event_id].y #7
if $game_map.events[@enemy_id].y <
$game_map.events[@event_id].y #8
puts “target is out of line of sight” #9
end #8
end #7
end #6
end #5
end #4
end #3
if @coverage >= 2 #3
#if player is to the right and enemy to the left with los
coverage
#between them.
if $game_player.x < $game_map.events[@event_id].x #4
if $game_map.events[@enemy_id].x >
$game_map.events[@event_id].x #5
if $game_player.y == $game_map.events[@event_id].y #6
if $game_map.events[@enemy_id].y ==
$game_map.events[@event_id].y #7
puts “target is out of line of sight” #8
end #7
end #6
end #5
end #4
#if player is to the left and enemy to the right with los
coverage
#between them.
if $game_player.x > $game_map.events[@event_id].x #4
if $game_map.events[@enemy_id].x <
$game_map.events[@event_id].x #5
if $game_player.y == $game_map.events[@event_id].y #6
if $game_map.events[@enemy_id].y ==
$game_map.events[@event_id].y #7
puts “target is out of line of sight” #8
end #7
end #6
end #5
end #4
#if player is below and enemy is above with los coverage
#between them.
if $game_player.y > $game_map.events[@event_id].y #4
if $game_map.events[@enemy_id].y <
$game_map.events[@event_id].y #5
if $game_player.x == $game_map.events[@event_id].x #6
if $game_map.events[@enemy_id].x ==
$game_map.events[@event_id].x #7
puts “target is out of line of sight” #8
end #7
end #6
end #5
end #4
#if player is above and enemy is below with los coverage
#between them.
if $game_player.y < $game_map.events[@event_id].y #4
if $game_map.events[@enemy_id].y >
$game_map.events[@event_id].y #5
if $game_player.x == $game_map.events[@event_id].x #6
if $game_map.events[@enemy_id].x ==
$game_map.events[@event_id].x #7
puts “target is out of line of sight” #8
end #7
end #6
end #5
end #4
#if player is above and to the left, while enemy is below and
#to the right with los coverage between them.
if $game_player.y < $game_map.events[@event_id].y #4
if $game_map.events[@enemy_id].y >
$game_map.events[@event_id].y #5
if $game_player.x < $game_map.events[@event_id].x #6
if $game_map.events[@enemy_id].x >
$game_map.events[@event_id].x #7
puts “target is out of line of sight” #8
end #7
end #6
end #5
end #4
#if player is above and to the right, while enemy is below and
#to the left with los coverage between them.
if $game_player.y < $game_map.events[@event_id].y #4
if $game_map.events[@enemy_id].y >
$game_map.events[@event_id].y #5
if $game_player.x > $game_map.events[@event_id].x #6
if $game_map.events[@enemy_id].x <
$game_map.events[@event_id].x #7
puts “target is out of line of sight” #8
end #7
end #6
end #5
end #4
#if player is below and to the right, while enemy is above and
#to the left with los coverage between them.
if $game_player.y > $game_map.events[@event_id].y #4
if $game_map.events[@enemy_id].y <
$game_map.events[@event_id].y #5
if $game_player.x > $game_map.events[@event_id].x #6
if $game_map.events[@enemy_id].x <
$game_map.events[@event_id].x #7
puts “target is out of line of sight” #8
end #7
end #6
end #5
end #4
#if player is below and to the left, while enemy is above and
#to the right with los coverage between them.
if $game_player.y > $game_map.events[@event_id].y #4
if $game_map.events[@enemy_id].y <
$game_map.events[@event_id].y #5
if $game_player.x < $game_map.events[@event_id].x #6
if $game_map.events[@enemy_id].x >
$game_map.events[@event_id].x #7
puts “target is out of line of sight” #8
end #7
end #6
end #5
end #4
end #3
end #2
end #1
end #0
I’ve been pondering this one all day, and I can’t figure out why when I
run this code… it is asking for an addition end… even though i closed
the class. my commenting after each line is my indentations as I become
frustrated with this bug I tried to see if there was a missing end…
“and” I have been unable to find the answer, there has to be something
incorrectly ended