Hello all.
Only wanted to show two short probability tricks, which can make use in
games or other “random” environments.
#Trick 1: use ~ sign to say “approximately”
class Numeric
LEVEL = 0.3
def ~
self + self * rand(LEVEL) - self* LEVEL/2.0
end
end
#testing it:
10.times{puts “=” * ~15.0}
#now you shall see 10 bars with random lengthes in range 15 ±15%
#can be used, for example, in game charactes move: go(~10.0),
turn(~15.0)
#!warning: we still leave Fixnum#~ as byte negation
#you can rewrite it too, but on your own risk!
#Trick 2: indeterminate event
def probable(pct)
yield if rand(0.99999999) < pct
end
res = 0
100.times{
probable(0.4){res += 1}
}
#100 times increase res with 40% probability
p res
#you should see something between 30 and 50…
Isn’t cool?
V.