Setting arbitrary objects

Hi.

For a kind of DSL, I need the following:

joker.id = ‘koko’
garfield.colour = ‘green’
superman.speed = 55

I think I can solve this with OpenStruct partially.

BUT, my problem is:

Is there any way to actually make joker, garfield, superman work as is?

ALL of these are not known when I run the file! They must be created
dynamically.

I was thinking I could dynamically create methods like

def joker()
def garfield()

etc…

I can find out the name, like so:

begin
joker.id = ‘koko’
rescue NameError => error
object_name = error.name
method_name = ???
exit
end

This would give me the name “joker” as result and I could dynamically
create a method called joker, which could return an OpenStruct.

BUT, how do I obtain the information that we wish to set the .id value
on that object?

On Mon, Oct 17, 2011 at 9:33 AM, Marc H. [email protected]
wrote:

BUT, my problem is:

end

This would give me the name “joker” as result and I could dynamically
create a method called joker, which could return an OpenStruct.

BUT, how do I obtain the information that we wish to set the .id value
on that object?

This could get more complex, when you add more requirements, but with
your current description, why do you need to know the method name? If
you manage to return an openstruct when the joker part is executed,
the call to id would be sent to the openstruct you returned. So I’m
not sure why you need to actually know it. The part of creating an
openstruct can be handled easily with method_missing. For example:

require ‘ostruct’

def method_missing method, *args, &blk
OpenStruct.new
end

joker.id = ‘koko’

Now, one problem is that that openstruct object is not referenced by
anyone, so what do want to do with that? The second problem I see is
that every time you call the joker method a new instance is created so
you cannot set several attributes in the same object.
One solution would be to create a hash where you store the instances
keyed by the method name, but it all depends on what you would like to
do with all that later on:

require ‘ostruct’

def method_missing method, *args, &blk
@instances ||= {}
@instances[method] ||= OpenStruct.new
end

joker.id = 234234
joker.name = ‘koko’
superman.color = “red”

p @instances

{:joker=>#<OpenStruct name=“koko”, id=234234>, :superman=>#}

Hope this helps,

Jesus.

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