Ruby Game Programming

Hi All

There is quite a lot of resources in the Python community for “Python
game
programming”. I just wondered if there were any resources for game
programming in the Ruby arena?

hi Doug,
i was wondering about the same a few months back, and i would really
like to
recommend ruby/gosu (http://www.raschke.de/julian/gosu/)
i’ve heard of something called blunyx, but that’s not user-ready yet.
i think gosu does fine. in fact, i think gosu does great, it’s easy to
use,
fast enough and not too hard to pack in an .exe application
greetings, Dirk.

2006/4/15, Doug B. [email protected]:

— Doug B. [email protected] wrote:

Hi All

There is quite a lot of resources in the Python community for “Python game
programming”. I just wondered if there were any resources for game
programming in the Ruby arena?

http://rubygame.seul.org/

On a related note, is there a module out there for
shaders?

I didn’t see one so I started building one for Cg
little a bit ago.

— “John M. Gabriele” [email protected]

On a related note, is there a module out there for
shaders?

I didn’t see one so I started building one for Cg
little a bit ago.

— “John M. Gabriele” [email protected]

I am writing a small game engine and I wanted to use ruby and sdl but
I am writing for osx and linux. The problem is that I have only found
one account on the net on how to get SDL working on osx and its using
something called RSDL. The download for RSDL isn’t available any more.
I am writing all of the graphics code in c and I wanted to use ruby to
drive the game.

Does anyone have any opinions on this approach with respect to speed,
ease of use, etc or has anyone downloaded the RSDL and can put it up
on some hosting or email it to me?

There’s ruby/glew that lets you use GLSL shaders and some other GL
extensions:
http://rubyforge.org/projects/rubyglew

Carl W. wrote:

I am writing a small game engine and I wanted to use ruby and sdl but
I am writing for osx and linux. The problem is that I have only found
one account on the net on how to get SDL working on osx and its using
something called RSDL. The download for RSDL isn’t available any more.
I am writing all of the graphics code in c and I wanted to use ruby to
drive the game.

Does anyone have any opinions on this approach with respect to speed,
ease of use, etc or has anyone downloaded the RSDL and can put it up
on some hosting or email it to me?

Ruby-Gosu is usually faster than SDL (3D-accelerated), does more and is
easier to use, in my opinion.

It works on OS X, Win32 and Linux (though it has a few dependencies when
compiling from source).

On Apr 16, 2006, at 3:40 AM, Carl W. wrote:

I am writing a small game engine and I wanted to use ruby and sdl but
I am writing for osx and linux. The problem is that I have only found
one account on the net on how to get SDL working on osx and its using
something called RSDL. The download for RSDL isn’t available any more.
I am writing all of the graphics code in c and I wanted to use ruby to
drive the game.

I have the tarball for rsdl if you still want it. Mail me directly if
so.

Does anyone have any opinions on this approach with respect to speed,
ease of use, etc or has anyone downloaded the RSDL and can put it up
on some hosting or email it to me?

Don’t worry about speed at this time, that isn’t your concern until
it is actually slow. Why are you writing the graphics code in C? If
you are doing that, then rsdl isn’t of much interest to you (it is
only 13 lines of C). Ruby isn’t the best thing in the world to embed
either, esp for games where you need to reset the runtime and the like.

I’m in the process of writting a ruby game library with curses as its
base. I’ve not released any code yet, but if you are interesed drop me
a line. Progress has greatly slowed lately, but I hope to get it done
by the end of the year.

Hi All

There is quite a lot of resources in the Python community for “Python game
programming”. I just wondered if there were any resources for game
programming in the Ruby arena?
Kind Regards,