We took part in this years first 72 hour game development
competition1. And it was a lot of fun.
There were basically two other folks (together at the same real life
location) and me, working together with them remotely. We could have
done way more in the three days, but felt like having regular sleep and
We used Ruby, of course, as well as the Ruby/Gosu2 game development
library that lets you do hardware accelerated graphics, sounds, input
and so on pretty easily.
We did pretty well on ranking even though the initial release was a
horribly mess. (There was crash bugs, you started on level 5 instead of
1 and so on…)
I’ve done some minimal post-competition polishing and the results are
now available. Comments from the Ruby community are very welcome and I’d
definitely suggest doing this kind of multi-day code rush to anyone.
It’s a fun and educating experience.
Win32 binaries: http://flgr.0x42.net/gdc72h-05/postfinal.win.zip
Unpack, run game.exe.
OS X binaries: http://flgr.0x42.net/gdc72h-05/postfinal.mac.zip
Unpack, copy the included Gosu.framework into the /Library/Frameworks
folder, run Game.app.
Get Ruby-Gosu working (see instructions on Gosu’s homepage, there’s
quite a few dependencies and you need working 3D graphics), unpack, use
ruby to run Main.rb.
If you have any trouble getting this to work please don’t hesitate to
post here. I’ll try to help.