Ruby, Curses, Threading, and Sleeping


#1

I’m attempting to get a curses application running in a threaded
environment to handle input with no delay. This is needed for
portability reasons. I have found though that in a threaded ruby
environment that whenever there is a call to sleep (even in a
different thread) then Curses behaves differently. The following code
acts as I expect it to:

require ‘curses’
require ‘pp’

ch = []

Curses::init_screen
Curses::stdscr.nodelay = true

t = Thread.new do
x = 0
end

while c = Curses::stdscr.getch
break if c == 9 #tab exits
sleep 0.1
Curses::setpos(10,10)
Curses::addstr(" ")
Curses::addstr(c.to_s)
Curses::refresh
ch << [c]
end

Curses::close_screen
pp ch

It works just fine and grabs input with out waiting for it and returns
an error value when there is no input. If you change the line ‘x = 0’
to ‘sleep 1’ then the behavior of Curses changes and the line c =
Curses::stdscr.getch will now sit idle until a key has been pressed.

Is there a better way of making threads idle other than sleep that
won’t cause this side effect? Is there a better way of grabbing input
that the way that I am using?

My stats:
Emachines M6805 (running in 32bit)
Ubuntu 6.10
Ruby 1.8.4

Barry Dmytro
removed_email_address@domain.invalid
http://badcherry.org/


#2

badcherry removed_email_address@domain.invalid wrote:

I’m attempting to get a curses application running in a threaded

curses isn’t thread-safe.


#3

Well yeah, I realize that, but anyone have any suggestions for making
this work? It runs just fine on *nix systems done a different way,
but will then not run in windows do to how ruby threads behave in
windows. I want this to run on both platforms.