On 27.05.2007 00:33, braver wrote:
On May 26, 2:24 pm, Robert K. [email protected] wrote:
I’d consider using Marshal.
That’s just plain serialization, isn’t it? I’ve seen that and
Madelaine; but my wish is to keep the objects in memory without the
need to dump/reload it, however fast. (That would be a last resort.)
I find that odd. Keeping something in memory is usually a solution
for some kind of business requirement (e.g. to make things fast). Why
would you want to keep something in mem if it can be persisted on disk
really fast? I don’t know the volume of what you need to handle but did
you actually try out how fast it is?
The question is, can we keep an object in memory in one thread, and
explore/change it from another?
Yes, of course. Easily sharing memory is one (if not the) major
aspect of multithreaded applications. But reading your other posting I
am not sure whether you have the proper idea of MT programming. If you
only want to do one set of manipulations at a time you do not need
multiple threads because there is no concurrency involved.
In the worst case, we can probably
quickly dump an object into a memory region and reload it back via
Marshal – I guess a crude solution is forming here, using shared
memory or RAM disk – have to see what’s there for macs… But still
I wonder what folks think in terms of all kinds of RAM persistence in
As James suggested using DRb is one option. Then you can decide whether
to manipulate the object graph in the server process or send it off to
the client (and probably send it back after doing your changes). It’s
probably the best solution in your case because you can start arbitrary
client processes and manipulate state in the server. But you should
make sure that access is proper synchronized to cope with multiple
clients that connect concurrently.