Nebular Gauntlet v0.3

I am yet again pleased to announce another release of Nebular Gauntlet.
It is a quick release, but there are many new features and fixes
including a new map (sp_planets) and new images for several entities.
You can check out the new screenshots at
http://www.nebulargauntlet.org/trac/ng/wiki/Screenshots/0.3.
Also, I am looking for someone to help out with the network programming
for the game in the future. I have tried to learn, but I am not very
experienced and I would love it if someone who is more experienced could
just help out and look over my code and give some pointers.

Thanks,
Steven D.

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Nebular Gauntlet v0.3 Release Notes

== What is Nebular Gauntlet? ==
Nebular Gauntlet is a 2D, top-down, asteroids inspired space shooter
that hopes
to show that Ruby really is a wonderful language for every application.

== Changes? ==
*Ship choosing for Single player games, configured in data/ships.yaml
*Health/Shield Attributes of Player Ship
*Powerups - Health, Shield, Strength
*New map - Planets
*New font for Menu system
*New layout for maps directory sp_ prefix for single player, mp_ for
multiplayer
*Small fixes and cleanups

== Dependencies ==
Ruby/SDL
EventMachine => 0.5.4 (Not yet released, Multiplayer is unplayable)
*Optional:
Daemons for server_control.rb
QtRuby 1.4.6 for Map Editor

== Links: ==
Homepage: http://nebulargauntlet.org
Trac: http://nebulargauntlet.org/trac/ng
Download: http://rubyforge.org/projects/nebulargauntlet

== License ==
Nebular Gauntlet is licensed under the GPL v2.

== Copyright ==
(c) 2006 Steven D.

Hi Steven,

My name is Ramsey. I’m an experienced network programmer (UNIX, Mac
OS X, Windows) and I’d be happy to review your networking code for you.

Ramsey