But, I have a problem. I finally made my car image moves from left to
right. But it reaches the end of the screen on the right and it
disappears.
Can anyone help me keep my car return back to the starting pint, which
is
the left bottom of the screen? I want for that to happen continuously.
The
following is the actual code I’m using:
@carim = image "/home/rstudent/MyData/Programs/shoes/car1.png"
every 6 do
animate do |i|
@carim.left += (-20..50).rand
end
end
Hint: Check out the mod function (%). For instance, if you have a
screen of width 20, a car at position 10, and it moves 15 units in
either direction:
irb(main):001:0> a = 10
=> 10
irb(main):002:0> b = a + 15
=> 25 # <— gone off the right edge
irb(main):003:0> c = (a + 15) % 20
=> 5 # <— wrapped around
irb(main):004:0> d = a - 15
=> -5 # <— gone off the left edge
irb(main):005:0> e = (a - 15) % 20
=> 15 # <— wrapped around
I defined my screen as “fullscreen” and I don’t know how to tell the
actual
size in order to control the car movements. I have the following:
*Shoes.app fullscreen: true, :title => “VRMQMon”, :resizable => true do
*
How does one determine the size of the screen while in full
screen?
I am having so much fun with shoes!!!
Fantastic! Glad to hear that.
Okay, try out the following.
require ‘green_shoes’
Shoes.app do @carim = image “/home/rstudent/MyData/Programs/shoes/car1.png”
animate do @carim.move (@carim.left + 5) % width, @carim.top
end
end