Dan Uznanski wrote:

Actually when dealing with projection matrices, this ‘implicit’ bottom

row gets used to define the perspective value of the camera.

That said, matrix.rb is very shoddy - it’s missing several important

vector operations (like, oh, -Vector and Vector/Numeric), and it uses

Vector*Matrix instead of the correct Matrix*Vector.

Dan

I wouldn’t call it “shoddy”. My biggest complaint with Matrix is that a

Matrix is immutable – if you want to set elements, you have to do so in

an Array and then create a new Matrix from the Array.

The whole rational / complex / matrix / mathn collection looks to me

like an attempt to provide “high-school algebra” constructs in Ruby that

work the way you’d expect them to work. For example, you can get the

*exact* inverse of a non-singular matrix with rational elements, and I

suppose, though I haven’t tried it, the same thing for a non-singular

matrix with complex rational elements. For *small* one-off calculations

and calculations where high speed isn’t required, they do just that.

However, if what you want to do is, say, lots of graphical

transformations at high speed using floating point arithmetic, like you

might in a video game, you want NArray.

–

M. Edward (Ed) Borasky, FBG, AB, PTA, PGS, MS, MNLP, NST, ACMC(P)

http://borasky-research.blogspot.com/

If God had meant for carrots to be eaten cooked, He would have given

rabbits fire.