Hi, is there any simple PLAYABLE game build using ruby? Something
actually playable, not an experiment displaying sort of moving squares?
I can’t found anything, even ANSI roque.
Hi, is there any simple PLAYABLE game build using ruby? Something
actually playable, not an experiment displaying sort of moving squares?
I can’t found anything, even ANSI roque.
look at www.libgosu.org for a few
also i wrote this game a while ago:
(slow speed is due to capture software, game itself runs at 60FPS)
as far as i can tell, that isn’t a pure ruby game. It’s a c++ game using
ruby as its scripting language.
Similar to the way some commercial games use lua.
Alexey P. wrote in post #1009751:
I also found this project http://antargis.berlios.de/ (see screenshots)
but it seems it’s abandoned
why are you only looking at rubygame? rubygame has been dead for a long
time.
Look at Gosu instead: http://libgosu.org it’s very active.
I already linked it above
try reading next time.
Marc H. wrote in post #1009840:
The main developer for Antargis has time constraints due to reallife.
This is why the project is abandoned.It used C++ and the game logic was done mostly in Ruby.
Rubygame is also somewhat inactive.
The main dev to it also has less time and is burned out.
What I am wondering is why pygame is more successful than rubygame.
Are ruby devs lazier? Is pygame easier to use?
I do not know but it SUCKS.
The main developer for Antargis has time constraints due to reallife.
This is why the project is abandoned.
It used C++ and the game logic was done mostly in Ruby.
Rubygame is also somewhat inactive.
The main dev to it also has less time and is burned out.
What I am wondering is why pygame is more successful than rubygame.
Are ruby devs lazier? Is pygame easier to use?
I do not know but it SUCKS.
One more interesting (and active!) project, see screenshots on their
site GitHub - Mon-Ouie/ray: A Ruby library for games — supporting audio spatialization and 2D (and even 3D!) graphics
I recently discovered another interesting option - integration with game
via socket. For example, this project GitHub - tinco/RProxyBot: A ruby implementation of the Starcraft Proxybot server
(ruby driver for StarCraft 1 from AI Bots competition) uses socket to
connect to the StarCraft 1 game and control all the game.
Would be nice to have such thing for games like this:
FLARE http://clintbellanger.net/rpg/blog/20110709 (diablo clone, with
very cool graphics, C++)
Glest http://glest.org (warcraft 3 clone, C++)
FLARE is especially interesting because it has very high quality art and
small and clean source code.
This forum is not affiliated to the Ruby language, Ruby on Rails framework, nor any Ruby applications discussed here.
Sponsor our Newsletter | Privacy Policy | Terms of Service | Remote Ruby Jobs