Is there any open source game in Ruby?

Hi, is there any simple PLAYABLE game build using ruby? Something
actually playable, not an experiment displaying sort of moving squares?

I can’t found anything, even ANSI roque.

look at www.libgosu.org for a few

also i wrote this game a while ago:

(slow speed is due to capture software, game itself runs at 60FPS)

as far as i can tell, that isn’t a pure ruby game. It’s a c++ game using
ruby as its scripting language.
Similar to the way some commercial games use lua.

Alexey P. wrote in post #1009751:

I also found this project http://antargis.berlios.de/ (see screenshots)
but it seems it’s abandoned

I also found this project http://antargis.berlios.de/ (see screenshots)
but it seems it’s abandoned

why are you only looking at rubygame? rubygame has been dead for a long
time.

Look at Gosu instead: http://libgosu.org it’s very active.

I already linked it above

try reading next time.

Marc H. wrote in post #1009840:

The main developer for Antargis has time constraints due to reallife.
This is why the project is abandoned.

It used C++ and the game logic was done mostly in Ruby.

Rubygame is also somewhat inactive.

The main dev to it also has less time and is burned out.

http://blog.rubygame.org/

What I am wondering is why pygame is more successful than rubygame.

Are ruby devs lazier? Is pygame easier to use?

I do not know but it SUCKS.

The main developer for Antargis has time constraints due to reallife.
This is why the project is abandoned.

It used C++ and the game logic was done mostly in Ruby.

Rubygame is also somewhat inactive.

The main dev to it also has less time and is burned out.

http://blog.rubygame.org/

What I am wondering is why pygame is more successful than rubygame.

Are ruby devs lazier? Is pygame easier to use?

I do not know but it SUCKS.

One more interesting (and active!) project, see screenshots on their
site GitHub - Mon-Ouie/ray: A Ruby library for games — supporting audio spatialization and 2D (and even 3D!) graphics

I recently discovered another interesting option - integration with game
via socket. For example, this project GitHub - tinco/RProxyBot: A ruby implementation of the Starcraft Proxybot server
(ruby driver for StarCraft 1 from AI Bots competition) uses socket to
connect to the StarCraft 1 game and control all the game.

Would be nice to have such thing for games like this:

FLARE http://clintbellanger.net/rpg/blog/20110709 (diablo clone, with
very cool graphics, C++)
Glest http://glest.org (warcraft 3 clone, C++)

FLARE is especially interesting because it has very high quality art and
small and clean source code.