GameR 0.2 is out


#1

I’ve released GameR, a small and simple game development framework for
Ruby.
Currently, it can do pretty much anything except for sound output.
Features
include a Timer class, graphics output, event handling and image
support.

I’m currently focusing on adding documentation, writing a JRuby port of
the
framework which should be 100% source compatible with the normal Ruby
version,
and audio support. I’m also thinking about an easy way to store the
keycodes for
easy and readable keypress event handling.

For now, development is progressing slowly because of the excessive
amount of
work for school I have left, but I’m planning on having a 1.0 release by
the end
of August.

Any suggestions are very welcome.

You can get the source code at:

http://gamer.homeunix.org

Binaries are unavailable right now, but I’ll compile Windows and Java
binaries for
the next release.

Wim


#2

On Sun, 22 Apr 2007 22:12:00 +0900
“Han D.” removed_email_address@domain.invalid wrote:

Why you’re developing a game framework when there are already library for
Ruby game development like Rubygame (http://rubygame.sourceforge.net)?

This is really a duplication of effort.

Thanks, now I have to face en existential crisis. I wasn’t aware of
rubygame, so
now I’m going to think about whether I’m going to continue my project or
abandon it
and port rubygame to JRuby.

Wim


#3

Why you’re developing a game framework when there are already library
for
Ruby game development like Rubygame (http://rubygame.sourceforge.net)?

This is really a duplication of effort.


#4

Hello,

Can you tell me what this line:
configuration.frameworks.each { |framework| require(framework.to_s) }

is doing? I see that it reqiures “framework.to_s” … I don’t think
it’s a
file. If its a variable, how cna I see it’s content?

thanks,
Guy


#5

On 4/22/07, Han D. removed_email_address@domain.invalid wrote:

Why you’re developing a game framework when there are already library for
Ruby game development like Rubygame (http://rubygame.sourceforge.net)?

This is really a duplication of effort.

Perhaps this is why:
(from http://rubygame.sourceforge.net/info.html)

Is rubygame development active?

In theory: yes. In practice: no, not really. Rubygame hasn’t been
abandoned, but its author is desperately unmotivated (for a variety of
reasons). As a result, development is somewhat stagnant.


#6

On 4/22/07, Guy S. removed_email_address@domain.invalid wrote:

Hello,

Can you tell me what this line:
configuration.frameworks.each { |framework| require(framework.to_s) }

is doing? I see that it reqiures “framework.to_s” … I don’t think it’s a
file. If its a variable, how cna I see it’s content?
require works with strings, instead of saying
require ‘mylib’
you could of course say
m = ‘mylib’
require m

To answer your second question:
puts configuration.frameworks.map{ |fr| fr.inspect}.join("\n")
might come in handy.

HTH
Robert


#7

Actually, there is already a new version of Rubygame released and is
active
very recently. See the Rubygame annouce mailing list archive, you will
see
the author just released a new version a few days ago.

It already attracted a few active developers working on Rubygame.


#8

On 4/22/07, Han D. removed_email_address@domain.invalid wrote:

Actually, there is already a new version of Rubygame released and is active
very recently. See the Rubygame annouce mailing list archive, you will see
the author just released a new version a few days ago.

It already attracted a few active developers working on Rubygame.

Maybe this part of the infopage should be removed then.


#9

Wim Vander S. wrote:

Thanks, now I have to face en existential crisis. I wasn’t aware of rubygame, so
now I’m going to think about whether I’m going to continue my project or abandon it
and port rubygame to JRuby.

Why? If it’s fun for you, to do it, keep going. Besides, competition is
good, and I’m sure your framework can (and will) have different
strengths to rubygame, as there is no “one size fits all” in software
(otherwise, all games would use only one game engine, for example ;).


Phillip “CynicalRyan” Gawlowski
http://cynicalryan.110mb.com/
http://clothred.rubyforge.org

Rule of Open-Source Programming #13:

Your first release can always be improved upon.


#10

Phillip G. wrote:

good, and I’m sure your framework can (and will) have different
strengths to rubygame, as there is no “one size fits all” in software
(otherwise, all games would use only one game engine, for example ;).

Absolutely agree. Do your own thing, the way you want.

  • Charlie

#11

On Apr 22, 6:43 pm, Wim Vander S. removed_email_address@domain.invalid
wrote:

I’ve released GameR, a small and simple game development framework for Ruby.
Currently, it can do pretty much anything except for sound output. Features
include a Timer class, graphics output, event handling and image support.

There is already pretty good game development in Ruby framework -
Miyako: http://www.twin.ne.jp/~cyross/Miyako/ (site is in Japanese).
Maybe better collaborate.


#12

On 4/23/07, stoyan removed_email_address@domain.invalid wrote:

I haven’t seen Ruby Gosu mentioned in this thread. The OP may also
want to check it out:
http://raa.ruby-lang.org/project/ruby-gosu/

Regards,
-Harold


#13

On 4/23/07, Harold H. removed_email_address@domain.invalid wrote:

I haven’t seen Ruby Gosu mentioned in this thread. The OP may also
want to check it out:
http://raa.ruby-lang.org/project/ruby-gosu/

Gosu is very pleasant to work with, but has (or had, as of a few
months ago) a bug that causes random segfaults under linux.

martin