# Finding Collinearity of three points

Can someone here explain me the logic and implementation for finding
collinearity of three points in Ruby?

Well to find co-linearity of three point in general we can draw a line
through any two points and if the line intersects the third point then
the
points must be co-linear.

We can break the problem into a few parts:

• Getting the points from the users

This is easy; we just use a series of gets.

• finding a line that goes through two of them (this involves the
point
slope formula)

# We need to take the input and plug it into our point slope formula: y-y1

m(x-x1)
But we need a slope! So before we do that we need to define m = (y2 -
y1)/(x2 - x1)

We should solve it for y, for reasons that will become apparent soon. So
the final formula that we’ll be using is this:
y = (y2 - y1)/(x2 - x1)(x-x1) - y1

• checking to see if the third point is on the line

Now that we have a line, we need to check if the third point is on it.
We
know that if we plug in the third point’s x value, and it’s on the same
line, it should return the same y value as the possibly co-linear third
point. So just compare the two y values, and if they are the same they
are
co linear!

I hope this helps. Is this for a homework assignment?

Thanks a lot RKA
Yeah,its for my home assignment