I want to use ruby as an embedded scripting language for a C++ game
I know some people have done that (sketchup from google at least).
I know how to extend ruby using either Swig, FFI, Rice or classical C
and how to embed the ruby interpreter as such.
But for an embedded scripting system I need to do both, so I can
from both sides with the other.
I have read the metaeditor page from sourceforge, but the procedure
Has anybody some tips on the issue, possibly using pure Rice or Swig?