Hello,
I want to use ruby as an embedded scripting language for a C++ game
project.
I know some people have done that (sketchup from google at least).
I know how to extend ruby using either Swig, FFI, Rice or classical C
and how to embed the ruby interpreter as such.
But for an embedded scripting system I need to do both, so I can
interact
from both sides with the other.
I have read the metaeditor page from sourceforge, but the procedure
looks
somewhat painful.
Has anybody some tips on the issue, possibly using pure Rice or Swig?
Thorsten
Thorsten H. wrote:
Hello,
I want to use ruby as an embedded scripting language for a C++ game
project.
I Love Ruby - don’t get me wrong - but consider Lua instead:
http://http://www.lua.org/.
2010/9/22 Ruby U. [email protected]
Thorsten H. wrote:
Hello,
I want to use ruby as an embedded scripting language for a C++ game
project.
I Love Ruby - don’t get me wrong - but consider Lua instead:
http://http://www.lua.org/.
But, watch out for Lua’s C stack overflows for input of greater numbers
like
10000. At least Ruby withstands that to some better extent.
Edmond
Software Developer | Baobab Health Trust (http://www.baobabhealth.org/)
|
Malawi
Cell: +265 999 465 137 | +265 881 234 717
“Many people doubt open source software and probably don’t realize that
there is an alternative… which is just as good…” – Kevin Scannell
Edmond K. wrote:
But, watch out for Lua’s C stack overflows for input of greater numbers
like
10000. At least Ruby withstands that to some better extent.
Your Lua FUD would be more effective if it were a bit more coherent, had
some specificity, and maybe even included a citation or two.