Cell BE

On 17.11.2006 19:45 Eric B. wrote:

Re: PS3/Cell BE platform

Sounds like fun.

And yes, I think we could get the HDTV receiver running in real time :wink:

Eric

In light of the experience gained since then, is that still a reasonably
attainable goal?

The only thing stopping me from jumping on a ps3 is the smallish amount
of memory (192MB) to
work with but I’m perfectly happy w/o X-Windows :wink:

–Chuck

On Fri, May 09, 2008 at 07:45:11AM -0400, Charles S. wrote:

On 17.11.2006 19:45 Eric B. wrote:

Re: PS3/Cell BE platform

Sounds like fun.
And yes, I think we could get the HDTV receiver running in real time :wink:

Eric

Hi Chuck,

Great to hear from you!

In light of the experience gained since then, is that still a
reasonably attainable goal?

Definitely. The gcell SPE offload mechanism is pretty much done.
I’m now starting on a multicore-aware scheduler that should be done in
the next 4 weeks or so.

The only thing stopping me from jumping on a ps3 is the smallish
amount of memory (192MB) to work with but I’m perfectly happy w/o
X-Windows :wink:

I cross-compile from an x86-64 box. We’ve got that pretty well sorted
out. The 256MB is plenty to run GNU Radio, just not enough to compile
it at any reasonable speed.

http://gnuradio.org/trac/wiki/CrossCompilingForCell

I’m running Fedora 8 on the PS3 and the build machine.

If you get a PS3, I suggest you buy a 7200 RPM SATA laptop drive for
it. That will help things out too. It’s easy to swap out the existing
one.

Eric

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