I’m reading the why’s ruby guide, and i’ve retyped a class in the guide
to use through the metaprogramming chapter. when i try to use it with
irb i get this error:
nomethoderror: undefined method '[]=] for nil:class
from path/dwemthy.rb:18:in ‘life’
from path/dwemthy.rb:16:in ‘life’
from path/rabbit.rb:4
here’s the code for dwemthy.rb:
class Creature
# get a metaclass for this class
def self.metaclass; class << self; self; end; end
# advanced metaprogramming cord for clean traits
def self.traits( *arr )
return @traits if arr.empty?
# 1. setup accessors for each variable
attr_accessor *arr
# 2. add a new class method to each trait
arr.each do |a|
metaclass.instance_eval do
define_method( a ) do |val|
@triats ||= {}
@traits[a] = val
end
end
end
# 3. for each monster, the 'initialize' method should use
# the default number for each trait
class_eval do
define_method( :initialize ) do
self.class.traits.each do |k,v|
instance_varable_set("@#{k}", v)
end
end
end
end
# creature attributes are read only
traits :life, :strength, :charisma, :weapon
# this method applies a hit taken during a fight
def hit( damage )
p_up = rand( charisma )
if p_up % 9 == 7
@life += p_up / 4
puts "[#{ self.class } magick powers up #{ p_up }!]"
end
# this method takes one turn in a fight
def fight( enemy, weapon )
if life <= 0
puts "[#{ self.class } is too dead to fight!]"
return
end
# attack opponent
your_hit = rand( strength + weapon )
puts "[You hit with #{ your_hit } points of damage!]"
enemy.hit( your_hit )
# retaliation
p enemy
if enemy.life > 0
enemy_hit = rand( eneme.strenght + enemy.weapon )
puts "[Your enemy hit with #{ enemy_hit } points \
of damage!] "
self.hit( enemy_hit )
end
end
end
end
class DwemthysArray < Array
alias _inspect inspect
def inspect; “#<#{ self.class }#{ _inspect }>”; end
def method_missing( meth, *args )
answer = first.send( meth, *args )
if first.life <= 0
shift
if empty?
puts “[Whoa. You decimated Dwemty’s Array!]”
else
puts “[Get ready. #{ first.class } has emerged.]”
end
end
answer || 0
end
end
here is the code for rabbit.rb:
class Rabbit < Creature
traits :bobs
life 10
strength 2
charisma 44
weapon 4
bombs 3
# little boomerang
def ^( enemy )
fight( enemy, 13 )
end
# the hero's sword is unlimited
def /( enemy )
fight( enemy, rand( 4+ ( ( enemy.life % 10 ) ** 2 ) ) )
end
# lettuce will build your strength and extra ruffage
# will fly in the face of your opponent
def %( enemy )
lettuce = rand( chairsma )
puts "[Healthy lettuce gives you#( lettuce ) life points!!]"
@life += lettuce
fight( enemy, 0 )
end
# bombs, but you have only threee
def *( enemy )
if @bombs.zero?
puts '[Out of bombs!]'
return
end
@bombs -= 1
fight( enemy, 86 )
end
Erik, there are some typos in your code. See below.
erik blas schrieb:
I’m reading the why’s ruby guide, and i’ve retyped a class in the guide
to use through the metaprogramming chapter. when i try to use it with
irb i get this error:
nomethoderror: undefined method '[]=] for nil:class
from path/dwemthy.rb:18:in ‘life’
This means that in line 18, you tried to call method “[]=” on nil. Nil
doesn’t have such a method, so the NoMethodError is raised.
def self.traits( *arr ) @traits[a] = val
This is line 18. It looks like an assignment, but it really is a method
call. It calls method “[]=” on the object @traits with arguments a and
val. The error message above means that @traits is nil. If you look at
the previous line (line 17), you notice the typo.
end
end
end
# 3. for each monster, the 'initialize' method should use
# the default number for each trait
class_eval do
define_method( :initialize ) do
self.class.traits.each do |k,v|
instance_varable_set("@#{k}", v)
This should be “instance_variable_set”. Note the missing “i”.
On Tue, 27 Dec 2005 18:52:23 +0900, erik blas [email protected]
wrote:
Thank you for the help. Guess I’m just tired and didn’t notice all the
typos. Was driving me up the wall.
When typing in a program that has been provided, typos in Ruby can be
irritating, as you’ve seen.
When building my own programs, I try to go in smaller bites in Ruby than
I might
in C# or Java, because syntax errors and typos are often hard to find.
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