I would like to manipulate a 3D skeleton. On the opengl list, it was suggested povray would be easier to learn, and perhaps more powerful than opengl. I did find rupov There are recent books on opengl, but I don't find any book on pov-ray and I don't see any example of the use of pov-ray with ruby. I did not find a library of opengl commands either. How do people figure out how to use pov-ray or opengl for ruby? I have installed opengl for ruby opengl-0.32g, and the examples compile fine in that directory, but not in other directories? What could have gone wrong in the install of opengl for ruby? I used a modified extconf as per instructions elsewhere $ ruby extconf.rb $ make Test it out works, as well as all other examples in the sample directory $ ruby sample/robot.rb Install it: $ sudo make install I did not try to install rupov, I don't know if it works on Tiger or what to do to install it.
on 2006-01-24 17:10
on 2006-01-24 17:10
Clive Crous on rupov: rupov is still a baby, meaning, i only started work on it very recently and it's never had any releases. anything that is currently online ( http://www.darkarts.co.za/projects/rupov ) can be considered unstable and the api or even the design may be scrapped at any minute if i think it can be done better another way. Povray is very easy, I would also recommend you have a look at it. If you use a unix operating system (or a unix clone like linux etc) then look at "kpovmodeller" it's great ;) rupov will be designed as an interface to povray, which is a raytracing engine. rupov will be usefull for creating rendered scenes that are non-interactive. For example I am using it to generate povray scenes for tiles in an isometric game I am making. rupov generates the graphics at 'compile time' which are then just drawn ingame. Clive Crous on opengl If you want to learn graphic programming, in the sense that you would like to create interactive scenes that respond to user interaction, then opengl is the way to go, and for ruby I reccommend 'rubygame': http://rubygame.seul.org/ It is also a new project, the latest online version "1.0" does not include OpenGL, but the OpenGL code is already completed by the author and is available through his repository. He has said on his mailing list that it will be released any day now, for which I am waiting with much anticipation :D