Forum: Ruby Game server query problems

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Abec6d6e44dbcd49bd56fe17ffee7f77?d=identicon&s=25 Randy W (Guest)
on 2009-02-15 15:13
(Received via mailing list)
Hello,
I'm relatively new to Ruby, so some of this is foreign, but despite
trying
for several hours I can't seem to get this query to work.

My goal is to create a query that's consistent with this (
http://www.int64.org/docs/gamestat-protocols/gamespy2.html)

Here's the code I have so far:

require 'socket'

message = [0xFE,0xFD,0x00,0x43,0x4F,0x52,0x59,0xFF,0xFF,0x00].pack("c*")
socket = UDPsocket.new
socket.connect('64.34.186.176', 29900)
socket.send(message, 0)
receive = socket.recvfrom(1400)
puts receive

In return I should receive some data, but no matter how long I leave it
running I never get a response from the server. Apparently I'm doing
something wrong, but I can't seem to figure out what I'm messing up.

Any assistance is appreciated!
F8101d1b395ef58feb1d5c99bf9356df?d=identicon&s=25 Jim Menard (Guest)
on 2009-02-15 17:22
(Received via mailing list)
Randy,

On Sun, Feb 15, 2009 at 9:11 AM, Randy W <randygeneral@gmail.com> wrote:
>
> message = [0xFE,0xFD,0x00,0x43,0x4F,0x52,0x59,0xFF,0xFF,0x00].pack("c*")
> socket = UDPsocket.new
> socket.connect('64.34.186.176', 29900)
> socket.send(message, 0)
> receive = socket.recvfrom(1400)
> puts receive

Try TCPSocket instead of using UDP.
753dcb78b3a3651127665da4bed3c782?d=identicon&s=25 Brian Candler (candlerb)
on 2009-02-15 21:50
Randy W wrote:
> Hello,
> I'm relatively new to Ruby, so some of this is foreign, but despite
> trying
> for several hours I can't seem to get this query to work.
>
> My goal is to create a query that's consistent with this (
> http://www.int64.org/docs/gamestat-protocols/gamespy2.html)

Similar thread:
http://www.ruby-forum.com/topic/178437
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