I'm looking for a concise but interesting example of corotuines to illustrate symmetrical fibers for the 1.9 edition of the PickAxe. Way back in the dim past, I remember a logic puzzle to do with laying down a path of colored tiles such that there were no repeating subsequences. I remember coding a solution using coroutines in Simula. But I can't now find a formulation of the problem. Does anyone know it? Or can anyone suggest an alternative illustration of coroutines that will fit in about 20-30 lines.? Thanks Dave
on 2008-11-09 16:22
on 2008-11-09 17:30
On Nov 9, 10:19 pm, Dave Thomas <d...@pragprog.com> wrote: > Thanks > > Dave Chapter 9 - Coroutines in Programming in Lua has a few examples. Chapter 13.4 in Teach Yourself Scheme in Fixnum days has a tree- matching example. Both are available in online versions.
on 2008-11-09 17:50
On Nov 9, 2008, at 10:27 AM, bullockbefriending bard wrote: > Chapter 9 - Coroutines in Programming in Lua has a few examples. > > Chapter 13.4 in Teach Yourself Scheme in Fixnum days has a tree- > matching example. > > Both are available in online versions. I should have said: I saw those, but I was looking for something a little more fun :)