# ShinyCocos 0.1.0 - coding iphone games in ruby

**URL:** <https://www.ruby-forum.com/t/shinycocos-0-1-0-coding-iphone-games-in-ruby/173319>\
**Category:** Ruby\
**Created:** [August 6, 2009, 9:04pm UTC](https://www.ruby-forum.com/t/shinycocos-0-1-0-coding-iphone-games-in-ruby/173319 "2009-08-06T21:04:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Rolando\_A](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/r/d9b06d/32.png) [@Rolando\_A](https://www.ruby-forum.com/u/Rolando_A)\
**Post date:** [August 6, 2009, 9:04pm UTC](https://www.ruby-forum.com/t/shinycocos-0-1-0-coding-iphone-games-in-ruby/173319/1 "2009-08-06T21:04:46Z")

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Hi all,  
I’m really happy to announce the first public release of ShinyCocos:  
0.1.0 (Birthday Pinata)

What the heck is ShinyCocos? In a few words: ruby bindings for  
cocos2d-iphone (it also includes the Chipmunk ruby bindings). We have  
already sent to apple our first “test” game using ShinyCocos, and we  
are expecting an answer from apple anytime now.

You can grab your copy of ShinyCocos here:

[http://github.com/funkaster/shinycocos/zipball/0.1.0](http://github.com/funkaster/shinycocos/zipball/0.1.0)

The release includes a sample project (TestProject) and the official  
documentation is hosted on github:

[http://funkaster.github.com/shinycocos/](http://funkaster.github.com/shinycocos/)

As well as the source code:

> **[GitHub - rolandoam/shinycocos: ruby bindings for cocos2d-iphone (a.k.a.: i want...](https://github.com/rolandoam/shinycocos/tree/master)**
>
> master

Enjoy!
