# Ruby-SDL/Opengl Tutorials

**URL:** <https://www.ruby-forum.com/t/ruby-sdl-opengl-tutorials/62062>\
**Category:** Ruby\
**Created:** [May 31, 2006, 3:27am UTC](https://www.ruby-forum.com/t/ruby-sdl-opengl-tutorials/62062 "2006-05-31T03:27:20Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![S-redyck](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/s/c5a1d2/32.png) [@S-redyck](https://www.ruby-forum.com/u/S-redyck)\
**Post date:** [May 31, 2006, 3:27am UTC](https://www.ruby-forum.com/t/ruby-sdl-opengl-tutorials/62062/1 "2006-05-31T03:27:20Z")

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Hi,  
I am making a game using Ruby-SDL called Nebular Gauntlet and the game  
is working fairly well using SDL drawing, but I was thinking of trying  
to gain a couple extra FPS by using OpenGL to draw. However, I can not  
seem to find any tutorials or samples that could be useful and was  
wondering if anyone else could point me in the right direction (I can’t  
even find any documentation for Ruby’s OpenGL library).

Thanks,  
Steven D.

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**Author:** ![S-redyck](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/s/c5a1d2/32.png) [@S-redyck](https://www.ruby-forum.com/u/S-redyck)\
**Post date:** [May 31, 2006, 4:45pm UTC](https://www.ruby-forum.com/t/ruby-sdl-opengl-tutorials/62062/2 "2006-05-31T16:45:40Z")

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On 5/30/06, Steven D. [removed\_email\_address@domain.invalid](mailto:removed_email_address@domain.invalid) wrote:

> [snip] (I can’t  
> even find any documentation for Ruby’s OpenGL library).

I’m working on this and hope to have something up this weekend. Work  
has been crazy busy.

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**Author:** ![S-redyck](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/s/c5a1d2/32.png) [@S-redyck](https://www.ruby-forum.com/u/S-redyck)\
**Post date:** [June 1, 2006, 2:17am UTC](https://www.ruby-forum.com/t/ruby-sdl-opengl-tutorials/62062/3 "2006-06-01T02:17:56Z")

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John G. wrote:

> On 5/30/06, Steven D. [removed\_email\_address@domain.invalid](mailto:removed_email_address@domain.invalid) wrote:
> 
> > [snip] (I can’t  
> > even find any documentation for Ruby’s OpenGL library).
> 
> I’m working on this and hope to have something up this weekend. Work  
> has been crazy busy.

No hurry. This is just sort of a side-project as I have been wanting to  
learn OpenGL for a while but have never had a real reason to.
