# Ruby MUD: Requesting help

**URL:** <https://www.ruby-forum.com/t/ruby-mud-requesting-help/154810>\
**Category:** Ruby\
**Created:** [December 4, 2008, 4:44am UTC](https://www.ruby-forum.com/t/ruby-mud-requesting-help/154810 "2008-12-04T04:44:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![enchanter](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/e/ce7236/32.png) [@enchanter](https://www.ruby-forum.com/u/enchanter)\
**Post date:** [December 4, 2008, 4:44am UTC](https://www.ruby-forum.com/t/ruby-mud-requesting-help/154810/1 "2008-12-04T04:44:29Z")

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So, after creating a rather rudimentary MUD client in Ruby as part of my  
home-schooling curriculum, I have become interested in working on an  
actual MUD.  
I have made many simple works of interactive fiction, but thats just  
about it. I was wondering if anyone would like to give some input as to  
how to handle ‘ticks’, command queuing, and some bits of game logic  
(combat, movement, etc.). Basically, it would be nice to have a partner  
in this endeavor.

Email me at removed\_email\_address@domain.invalid  
or  
Post here.

– Timothy.
