# Remove\_const, Kernel.load, and already instantiated objects

**URL:** <https://www.ruby-forum.com/t/remove-const-kernel-load-and-already-instantiated-objects/146621>\
**Category:** Ruby\
**Created:** [August 23, 2008, 3:52am UTC](https://www.ruby-forum.com/t/remove-const-kernel-load-and-already-instantiated-objects/146621 "2008-08-23T03:52:03Z")\
**Posts on this page:** 8\
**Page:** 1

<div class="post-metadata">

**Author:** ![Brent\_D](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/b/b9bd4f/32.png) [@Brent\_D](https://www.ruby-forum.com/u/Brent_D)\
**Post date:** [August 23, 2008, 3:52am UTC](https://www.ruby-forum.com/t/remove-const-kernel-load-and-already-instantiated-objects/146621/1 "2008-08-23T03:52:03Z")

</div>

Context: I’m programming a MUD in Ruby for fun and profit–if one  
considers that an increase in knowledge == profit. 🙂

Up to this point, I’ve only ever done web work with Ruby using Rails,  
Merb, etc., so I wanted to embark on a from-scratch project, and MUDs  
happen to be a favorite old pastime of mine 😉

One of the things I’m trying to do is implement a development server  
that “reloads” my source files automatically when they’re updated,  
just like Rails or Merb does. Meaning that I can connect to the MUD  
server and explore with my test character, while updating my source  
files to change behavior around on the fly.

So, reading through Merb’s way of doing it, I’ve gathered that in  
order to properly “reload a class”, one must use remove\_const to  
“undefine” the Class constant, and then use Kernel.load to reload the  
Class’ source file. Simple stuff, and with a separate thread that  
continuously monitors my source files for changes in their  
modification time, we’re golden. It works great… with one exception.

What about objects of a Class that were already instantiated – before  
the Class is reloaded with its changes? Those objects are essentially  
still bound to the “old” Class, I’ve found, and do not reflect the  
reloaded Class’s changes. This doesn’t really affect Rails or Merb,  
since Controller and Model instances do not persist between HTTP  
requests, but it certainly affects a MUD, where my test character (and  
basically everything else) is always in the object space.

The following IRB session demonstrates: (also on pastie:  
[http://pastie.org/258400](http://pastie.org/258400))

```
 >> puts File.read('foo.rb')
 class Foo
   def hello
     "Hello, world!"
   end
 end
 => nil
 >> require 'foo'
 => true
 >> f = Foo.new
 => #<Foo:0x117fbb4>
 >> f.hello
 => "Hello, world!"

 # Now I update foo.rb...

 >> puts File.read('foo.rb')
 class Foo
   def hello
     "BRAND NEW Hello World!"
   end
 end
 => nil

 # Reload the file using remove_const and Kernel.load

 >> Object.send(:remove_const, :Foo)
 => Foo
 >> Kernel.load('foo.rb')
 => true

 # Existing instance of Foo DOES NOT use the updated method.

 >> f.hello
 => "Hello, world!"

 # New object DOES use the updated method.

 >> f2 = Foo.new
 => #<Foo:0x112c6f8>
 >> f2.hello
 => "BRAND NEW Hello World!"

```

So here’s the question – is there some way to get an object to…  
erm, “reset” its Class? Sounds like evil voodoo that could potentially  
make things explode, but I’d truly like to see this thing work 🙂 If  
it’s just not possible though, I can live with that.

BTW – By not doing the remove\_const on the Class, I can sort of get  
this to work, because reloading the file with Kernel.load will  
effectively just reopen the class definition, adding the new changes,  
but also not removing methods I’ve deleted. And this _does_ make  
things explode, like DataMapper for one, and I get all kinds of  
“already initialized constant” warnings.

The only thing I can think of is to try to finagle a way to copy  
existing objects into the newly defined Class, using serialization or  
something crazy, but that sounds really messy and probably not worth it.

Any comments? – ideas / thoughts / similar-experience / you’re-an-  
idiot-for-even-trying-this? Thanks! 🙂

Brent

---

<div class="post-metadata">

**Author:** ![Brent\_D](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/b/b9bd4f/32.png) [@Brent\_D](https://www.ruby-forum.com/u/Brent_D)\
**Post date:** [August 23, 2008, 6:11am UTC](https://www.ruby-forum.com/t/remove-const-kernel-load-and-already-instantiated-objects/146621/2 "2008-08-23T06:11:45Z")

</div>

On Fri, Aug 22, 2008 at 6:47 PM, Brent D.  
[removed\_email\_address@domain.invalid](mailto:removed_email_address@domain.invalid) wrote:

> The only thing I can think of is to try to finagle a way to copy existing  
> objects into the newly defined Class, using serialization or something  
> crazy, but that sounds really messy and probably not worth it.

Not _that_ messy - you basically walk the object space, marshal  
everything, reload the class and unmarshal it. Works fine as long as  
you don’t want to restore closures.

martin

---

<div class="post-metadata">

**Author:** ![Brent\_D](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/b/b9bd4f/32.png) [@Brent\_D](https://www.ruby-forum.com/u/Brent_D)\
**Post date:** [August 23, 2008, 6:12am UTC](https://www.ruby-forum.com/t/remove-const-kernel-load-and-already-instantiated-objects/146621/3 "2008-08-23T06:12:56Z")

</div>

From: Brent D. [[mailto:removed\_email\_address@domain.invalid](mailto:removed_email_address@domain.invalid)]

# …

# \>\> puts File.read(‘foo.rb’)

# class Foo

# def hello

# “Hello, world!”

# end

# end

# =\> nil

# \>\> require ‘foo’

# =\> true

ok. you used require

# # Reload the file using remove\_const and Kernel.load

# \>\> Object.send(:remove\_const, :Foo)

# =\> Foo

# \>\> Kernel.load(‘foo.rb’)

# =\> true

now you use load.

let us stick to require… 😉

irb(main):001:0\> require ‘foo.rb’  
=\> true  
irb(main):002:0\> f=Foo.new  
=\> #Foo:0x2900af4  
irb(main):003:0\> f.hello  
=\> “hello”

ok

irb(main):004:0\> require ‘foo.rb’  
=\> false  
irb(main):005:0\> f.hello  
=\> “hello”

as expected, no change.  
let’s see if we can cheat 😉

irb(main):006:0\> $LOADED\_FEATURES  
=\> [“e2mmap.rb”, “irb/init.rb”, “irb/workspace.rb”, “irb/context.rb”,  
“irb/extend-command.rb”, “irb/output-method.rb”, “irb/notifier.rb”,  
“irb/slex.rb”, “irb/ruby-token.rb”, “irb/ruby-lex.rb”, “readline.so”,  
“irb/input-method.rb”, “irb/locale.rb”, “irb.rb”, “irb/ext/history.rb”,  
“irb/ext/save-history.rb”, “foo.rb”]

ah

irb(main):007:0\> $LOADED\_FEATURES.delete “foo.rb”  
=\> “foo.rb”

irb(main):008:0\> require ‘foo.rb’  
=\> true  
irb(main):009:0\> f.hello  
=\> “new hello”

is that ok?  
… caveat, i’m not sure if that is documented/supported. maybe, verify  
fr matz or nobu…

kind regards -botp

---

<div class="post-metadata">

**Author:** ![Brent\_D](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/b/b9bd4f/32.png) [@Brent\_D](https://www.ruby-forum.com/u/Brent_D)\
**Post date:** [August 23, 2008, 6:10pm UTC](https://www.ruby-forum.com/t/remove-const-kernel-load-and-already-instantiated-objects/146621/4 "2008-08-23T18:10:17Z")

</div>

Thanks for the replies!

Botp, your “cheat” does indeed allow you to use require again to load  
the source file, but this is actually doing the same thing as using  
Kernel.load. It’s just interpreting the contents of foo.rb again,  
effectively reopening class Foo. Kernel.load is just like require,  
only require checks $LOADED\_FEATURES I guess before it blindly  
interprets the content of your file again. Kernel.load doesn’t do any  
such check; it interprets the file you point it to no matter what.

I did try it, but unfortunately DataMapper still complains about  
missing properties and such on existing objects after the reload. And  
the problem still remains that we are not truly “reloading” the  
class … we’re just reopening it, adding or overwriting methods, just  
like we might in an IRB session.

I did try to go the Marshal route, but Marshal.dump chokes when trying  
to dump most of my objects with “TypeError: can’t dump hash with  
default proc”. I don’t know exactly what that’s referring to (the  
stack trace is useless), but it probably has something to do with a  
DataMapper feature. Marshal seems to be pretty unreliable for any kind  
of non-trivial object, and I think doing any kind of “deep copy” on my  
objects will lead to weird duplication issues with their associations  
anyway. e.g. two Player objects in the same Room need to refer to the  
same object\_id for player.room (at least, that’s the assumption I’m  
designing under right now to prevent hitting the DB constantly). If I  
do a deep copy as Marshal.dump(player) would do, I’ll end up with the  
players referring to two brand new, different copies of Room objects.  
Which is bad, I think.

Though it’s possible that I’m making a mistake by relying on the Room  
objects staying in-memory. I need to read up on how garbage collection  
works.

At any rate, I’m about to give up on this idea unless anyone has any  
other suggestions. Thanks!

Brent

---

<div class="post-metadata">

**Author:** ![Brent\_D](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/b/b9bd4f/32.png) [@Brent\_D](https://www.ruby-forum.com/u/Brent_D)\
**Post date:** [August 23, 2008, 10:38pm UTC](https://www.ruby-forum.com/t/remove-const-kernel-load-and-already-instantiated-objects/146621/5 "2008-08-23T22:38:28Z")

</div>

On Sat, Aug 23, 2008 at 9:05 AM, Brent D.  
[removed\_email\_address@domain.invalid](mailto:removed_email_address@domain.invalid) wrote:

> I did try to go the Marshal route, but Marshal.dump chokes when trying to  
> dump most of my objects with “TypeError: can’t dump hash with default proc”.  
> I don’t know exactly what that’s referring to (the stack trace is useless),  
> but it probably has something to do with a DataMapper feature. Marshal seems  
> to be pretty unreliable for any kind of non-trivial object, and I think  
> doing any kind of “deep copy” on my objects will lead to weird duplication

Hm - if you’re persisting to a database, what I’d recommend is  
implementing a load and save feature, then doing a save/reload  
class/load cycle when code changes. It will require a bit of up front  
work to distinguish between game state and incidental state, but that  
should improve your design too, and simplify the rest of your code  
moving forward.

martin

---

<div class="post-metadata">

**Author:** ![Brent\_D](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/b/b9bd4f/32.png) [@Brent\_D](https://www.ruby-forum.com/u/Brent_D)\
**Post date:** [August 24, 2008, 7:33pm UTC](https://www.ruby-forum.com/t/remove-const-kernel-load-and-already-instantiated-objects/146621/6 "2008-08-24T19:33:34Z")

</div>

Yeah, I guess that’s the only remaining solution.

Essentially what I’d be doing I guess is a “live reboot”, where every  
single game object gets recreated. And you’re right that dealing with  
incidental state vs. the state in the DB will be a bit hairy. But hey,  
I like a good challenge 🙂 And you’re right, it would probably force  
me to think a lot harder about the state of my game objects and what I  
choose persist to the DB.

A bit saddening is that through some Googling I found that this kind  
of thing seems to be a bit more feasible in Python. In python you can  
actually take an existing object and do object. **class** = MyClass  
after the class is reloaded! This doesn’t appear to be possible in  
Ruby, but I think it’s the sort of thing I was looking for initially.  
It still sounds like voodoo to me, actually. I lack the low-level  
knowledge to understand how that would even be implemented!

Brent

---

<div class="post-metadata">

**Author:** ![Brent\_D](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/b/b9bd4f/32.png) [@Brent\_D](https://www.ruby-forum.com/u/Brent_D)\
**Post date:** [August 24, 2008, 10:08pm UTC](https://www.ruby-forum.com/t/remove-const-kernel-load-and-already-instantiated-objects/146621/7 "2008-08-24T22:08:23Z")

</div>

Erik H. wrote:

> It’s ugly but it’s precise, and will make the old objects complain  
> loudly until ruby’s ready to garbage collect them, making things easier  
> for you to debug and manage. This will be most evident if you do any  
> kind of anonymous routine management and closures get involved heavily.

I should probably note that code in it’s current state would keep  
objects around that weren’t intended to stay around otherwise (that is,  
they would be GC’d by ruby before you did any reloading), so you’d have  
to implement some form of hackneyed destructor as well.

-Erik

---

<div class="post-metadata">

**Author:** ![Brent\_D](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/b/b9bd4f/32.png) [@Brent\_D](https://www.ruby-forum.com/u/Brent_D)\
**Post date:** [August 24, 2008, 10:03pm UTC](https://www.ruby-forum.com/t/remove-const-kernel-load-and-already-instantiated-objects/146621/8 "2008-08-24T22:03:58Z")

</div>

Brent D. wrote:

> Yeah, I guess that’s the only remaining solution.
> 
> Essentially what I’d be doing I guess is a “live reboot”, where every  
> single game object gets recreated. And you’re right that dealing with  
> incidental state vs. the state in the DB will be a bit hairy. But hey,  
> I like a good challenge 🙂 And you’re right, it would probably force  
> me to think a lot harder about the state of my game objects and what I  
> choose persist to the DB.

Since it seems like you’re trying to specialize the garbage collector,  
perhaps the easiest way is to implement your own higher-level garbage  
collector:

class MyObjects is a singleton which holds a persistent, mutable array  
of objects with these kinds of methods:

def add(obj)  
@arr.push(obj)  
end

def clear  
@arr.collect { |x| x.expired = true }  
@arr.replace([])  
end

Then in your “I want these to disappear when I say so” classes:

attr\_writer :expired

def initialize  
@expired = false  
MyObjects.add(self)  
end

def some\_call  
raise StandardError if @expired # some form of AOP is desirable here  
end

And in your “reload” code:

def reload\_class  
MyObjects.clear  
load ‘foo.rb’  
end

It’s ugly but it’s precise, and will make the old objects complain  
loudly until ruby’s ready to garbage collect them, making things easier  
for you to debug and manage. This will be most evident if you do any  
kind of anonymous routine management and closures get involved heavily.

That said, I’ve never been fond of schemes that treat namespaces as  
fully mutable at any time; it reeks of poor design and you end up with  
schemes like this if you want to get it right.

-Erik
