On 7/16/07, Joe W. [email protected] wrote:
egg your house, spray paint your walls, and slash your tires and your
all like ‘ILL CALL THE COPS!’ and they never find out who did it and
then we all laugh. The younger crowd definately has it better.
In all the time I’ve been on comp.lang.ruby and ruby-talk, I’ve never
seen as aptly-titled a thread.
martin
John W. Kennedy wrote, On 7/15/2007 8:30 PM:
You know, I just realized something else. Where’s he going to get the
millions of dollars for hardware, infrastructure, marketing,
insurance, lawyers, and support staff (not to mention, depending on
his wants, actors, musicians, manufacturing, and inventory)?
That comes from the money saved by not buying books.
On 7/16/07, Martin DeMello [email protected] wrote:
In all the time I’ve been on comp.lang.ruby and ruby-talk, I’ve never
seen as aptly-titled a thread.
martin
Enough flaming now. Thank you very much 
On 7/16/07, Sammy L. [email protected] wrote:
John W. Kennedy wrote, On 7/15/2007 8:30 PM:
You know, I just realized something else. Where’s he going to get the
millions of dollars for hardware, infrastructure, marketing,
insurance, lawyers, and support staff (not to mention, depending on
his wants, actors, musicians, manufacturing, and inventory)?
That comes from the money saved by not buying books.
Enough flaming now. Thank you too 
Joe W. wrote, On 7/15/2007 8:52 PM:
I’m probably going to use the Gamebryo Engine or
have someone use it. But until then, I’m just gunna have a bit of fun
with Logo.
How much is Gamebryo? I’m interested in it as well.
You’re kidding right? WoW is written in C++ (Objective C for Mac which
is C++). Lua (another scripting language) is embedded and is used for
moding by Blizzard and the community. Games have to be fast and work
closely with hardware (like graphic cards). They are witten in the
lowest language you can hire. Right now, that’s c/c++.
Actually, for the record, any language that is actually compiled would
qualify. That would include Delphi / Pascal. It would sort of include
visual basic since, as I understand it, VB code is translated into C/C++
and then compiled.
Claiming that people told you to run hello world thousands
of times is “hyperbole”.
5_000.times {p “Hello, World!”}
Sorry. I just HAD to…
SonOfLilit wrote, On 7/16/2007 7:32 AM:
Enough flaming now. Thank you too 
My apologies. I feel I had been generally helpful to that point
(offering the tip for using a 2D engine called Novashell), but I guess
even I can be tempted sometimes. I didn’t mean offense, only thought it
was funny. MINASWAN.
Regards,
Sam
On 7/16/07, SonOfLilit [email protected] wrote:
( A great many wise things about flaming and general courtesy ).
Aur, I agree with you completely. I was thinking last night, well,
he’s just a kid. Maybe I was too hard on him. But, I also thought
that even at his young age, one thing you really shouldn’t do is enter
a room and try to ‘own’ it. Flame wars suck; no doubt about it. I
still think, however, that people should be told gently, but firmly,
when they are out of line. I would certainly prefer people in a forum
to do that to me than some others practices that have been mentioned
(i.e. blacklisting).
My 1/2 cent.
Todd
On 7/16/07, Lloyd L. [email protected] wrote:
You’re kidding right? WoW is written in C++ (Objective C for Mac which
is C++). Lua (another scripting language) is embedded and is used for
moding by Blizzard and the community. Games have to be fast and work
closely with hardware (like graphic cards). They are witten in the
lowest language you can hire. Right now, that’s c/c++.
Actually, for the record, any language that is actually compiled would
qualify. That would include Delphi / Pascal. It would sort of include
visual basic since, as I understand it, VB code is translated into C/C++
and then compiled.
Some compiled languages are faster than others, depending on the
quality of the compiler and the information the language exposes to
it.
APL, an interpreted language, is probably much faster than C for most
of it’s use cases (not sure though).
Aur
On 7/16/07, Todd B. [email protected] wrote:
(i.e. blacklisting).
My 1/2 cent.
Todd
Hi, Todd.
I really want to answer you, but this is now strictly a technical
thread.
If you feel like a long discussion, email me privately.
Aur
On 7/16/07, SonOfLilit [email protected] wrote:
to do that to me than some others practices that have been mentioned
If you feel like a long discussion, email me privately.
Aur
Aur, I think it would be reasonable to create an OT thread about how
we should handle flames and trolls on this mail list.
On Mon, Jul 16, 2007, SonOfLilit wrote:
I really want to answer you, but this is now strictly a technical thread.
Saying something doesn’t make it so.
Ben
On 7/16/07, Ben B. [email protected] wrote:
On Mon, Jul 16, 2007, SonOfLilit wrote:
I really want to answer you, but this is now strictly a technical thread.
Saying something doesn’t make it so.
Ben
Correction: /to me/. I apologize.
Was this off-topic post necessary?
Aur
On 7/16/07, Martin DeMello [email protected] wrote:
martin
MINASWAN, Martin.
Please, let’s turn this thread on-topic, OK? Thank you and thank
everyone NOT posting replies very much 
Aur
On 7/16/07, SonOfLilit [email protected] wrote:
Please, let’s turn this thread on-topic, OK? Thank you and thank
everyone NOT posting replies very much 
Please stop policing. Though I agree with what you’re trying to do in
spirit, It’s annoying to see you reply to every single comment people
make.
It’s not your mailing list, Aur. Let it go.
On 7/16/07, Peter S. [email protected] wrote:
There’s this thing called a “dictionary”. You might look up the word
“hyperbole”. Claiming that people told you to run hello world thousands
of times is “hyperbole”.
His dictionary failed to list “kno”. And it very cheekily defined both
“hello” and “world”, albeit once each. He threw it out in a fit of
pique.
martin
On 7/17/07, SonOfLilit [email protected] wrote:
martin
MINASWAN, Martin.
Please, let’s turn this thread on-topic, OK? Thank you and thank
everyone NOT posting replies very much 
The nice thing about threads is that they act as natural containment
boundaries for off-topicness. It’s both cheap and easy to ignore
things at the level of a thread, and the incremental offtopicity of a
post in an already off-topic thread approaches zero.
(Srsly, and without sarcasm, if you don’t have a threaded
mail/newsreader, you don’t know what you’re missing out on. It makes a
huge efficiency difference.)
martin
On Mon, Jul 16, 2007 at 09:56:47PM +0900, Lloyd L. wrote:
You’re kidding right? WoW is written in C++ (Objective C for Mac which
is C++). Lua (another scripting language) is embedded and is used for
moding by Blizzard and the community. Games have to be fast and work
closely with hardware (like graphic cards). They are witten in the
lowest language you can hire. Right now, that’s c/c++.
Actually, for the record, any language that is actually compiled would
qualify. That would include Delphi / Pascal. It would sort of include
visual basic since, as I understand it, VB code is translated into C/C++
and then compiled.
VB.NET compiles to something called the “Common Intermediate Language”,
a
bit like Java’s “bytecode” compilation. The CIL is then JIT-compiled to
native code and executed by the CRE (“Common Runtime Engine”). The
process isn’t stunningly fast, however – C# runs only about as fast as
Java before Java undergoes days of optimization by its VM.
I seem to recall that VB (before the .NET days) used to be compiled to C
or C++, which was then compiled to native binary, however.
Sammy L. wrote:
Joe W. wrote, On 7/15/2007 8:52 PM:
I’m probably going to use the Gamebryo Engine or
have someone use it. But until then, I’m just gunna have a bit of fun
with Logo.
How much is Gamebryo? I’m interested in it as well.
Not sure. But it would be interesting to see a Shooter game, perhaps, in
the Gamebryo engine. Appearently it can be used to make a game over
multiple platforms. Oblivion being a 360, PC, and PS3 game and all. It
is capable of hellishly good graphics, if you go by Oblivion. Best
graphics I’v ever seen. So I look forward to seeing what you can make in
the future. And, as Almighty Technical Dude Aur said, let’s keep it
about technical help. Rather than the huge flame war started from a
misunderstanding of my original question.