# Permaculture again

**URL:** <https://www.ruby-forum.com/t/permaculture-again/166776>\
**Category:** Ruby\
**Created:** [April 29, 2009, 12:35pm UTC](https://www.ruby-forum.com/t/permaculture-again/166776 "2009-04-29T12:35:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![flatekmonkey](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/f/e8c25b/32.png) [@flatekmonkey](https://www.ruby-forum.com/u/flatekmonkey)\
**Post date:** [April 29, 2009, 12:35pm UTC](https://www.ruby-forum.com/t/permaculture-again/166776/1 "2009-04-29T12:35:48Z")

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Hi list

I just stumbled about this

Agile processes promote sustainable development.  
The sponsors, developers, and users should be able  
to maintain a constant pace indefinitely.[1]

I guess I cannot hide from anybody where this comes from…  
But it really has a lot to do with Permaculture Design. Learning from  
iterations would just be the next value (if a derived one) of Agile  
that fits perfectly.

The big difference being that PDesign not considering software but  
hardware it cannot afford the “make to throw it away” approach and  
have to study complex relations and behavior much more upfront, which  
might lead to a principle like e.g.

At regular intervals, the team reflects on how  
to become more effective, then tunes and adjusts  
its behavior accordingly. [1]

Amazing, is it not?

And apologies for the slight OTness of this.

Cheers  
Robert

## [1] [Principles behind the Agile Manifesto](http://agilemanifesto.org/principles.html)

Si tu veux construire un bateau …  
Ne rassemble pas des hommes pour aller chercher du bois, préparer des  
outils, répartir les tâches, alléger le travail… mais enseigne aux  
gens la nostalgie de l’infini de la mer.

If you want to build a ship, don’t herd people together to collect  
wood and don’t assign them tasks and work, but rather teach them to  
long for the endless immensity of the sea.
