# Local Area Play

**URL:** <https://www.ruby-forum.com/t/local-area-play/194199>\
**Category:** Ruby\
**Created:** [September 1, 2010, 1:33am UTC](https://www.ruby-forum.com/t/local-area-play/194199 "2010-09-01T01:33:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![andr92](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/a/5daacb/32.png) [@andr92](https://www.ruby-forum.com/u/andr92)\
**Post date:** [September 1, 2010, 1:33am UTC](https://www.ruby-forum.com/t/local-area-play/194199/1 "2010-09-01T01:33:02Z")

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Hello.

I’m working on a school project and creating a game. It will not be  
something super advanced but i still want some cool features. One of  
those features is multiplayer on network, a client and server based.  
Though I am new to ruby(by the way is a great language!) and pretty new  
to programming overall. I’ve searched the internet for ways to complete  
this feature. I found something about Socketing. I don’t know if its the  
right way to go? I’ve also founded a rubygem called eventmachine. will  
eventmachine work good? The game is similiar to the game example you get  
to gosu.

If someone know any good tutorials to do this i would be more then  
pleased to get it, and some tips wont hurt either. Thanks!

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**Author:** ![andr92](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/a/5daacb/32.png) [@andr92](https://www.ruby-forum.com/u/andr92)\
**Post date:** [September 1, 2010, 2:06am UTC](https://www.ruby-forum.com/t/local-area-play/194199/2 "2010-09-01T02:06:32Z")

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On Tue, Aug 31, 2010 at 7:33 PM, André Olsson [removed\_email\_address@domain.invalid](mailto:removed_email_address@domain.invalid)  
wrote:

> I’m working on a school project and creating a game. It will not be  
> something super advanced but i still want some cool features. One of  
> those features is multiplayer on network, a client and server based.  
> Though I am new to ruby(by the way is a great language!) and pretty new  
> to programming overall.

Proof-of-concept on how to setup a shared screen client-server game with  
Gosu:

> **[GitHub - sandropaganotti-zz/Gosu-Multiplayer-Shared-Screen: Basically a...](https://github.com/sandropaganotti-zz/Gosu-Multiplayer-Shared-Screen)**
>
> Basically a Proof-of-concept on how to setup a shared screen client-server game with Gosu - GitHub - sandropaganotti-zz/Gosu-Multiplayer-Shared-Screen: Basically a Proof-of-concept on how to setup ...

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<div class="post-metadata">

**Author:** ![andr92](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/a/5daacb/32.png) [@andr92](https://www.ruby-forum.com/u/andr92)\
**Post date:** [September 1, 2010, 2:16am UTC](https://www.ruby-forum.com/t/local-area-play/194199/3 "2010-09-01T02:16:33Z")

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unknown wrote:

> On Tue, Aug 31, 2010 at 7:33 PM, Andrï¿½ Olsson [removed\_email\_address@domain.invalid](mailto:removed_email_address@domain.invalid)  
> wrote:
> 
> > I’m working on a school project and creating a game. It will not be  
> > something super advanced but i still want some cool features. One of  
> > those features is multiplayer on network, a client and server based.  
> > Though I am new to ruby(by the way is a great language!) and pretty new  
> > to programming overall.
> 
> Proof-of-concept on how to setup a shared screen client-server game with  
> Gosu:  
> [GitHub - sandropaganotti-zz/Gosu-Multiplayer-Shared-Screen: Basically a Proof-of-concept on how to setup a shared screen client-server game with Gosu](http://github.com/sandropaganotti/Gosu-Multiplayer-Shared-Screen)

Thanks alot, that really helped me.
