# freeVikings 0.8

**URL:** <https://www.ruby-forum.com/t/freevikings-0-8/158573>\
**Category:** Ruby\
**Created:** [January 25, 2009, 2:07am UTC](https://www.ruby-forum.com/t/freevikings-0-8/158573 "2009-01-25T02:07:47Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Jakub\_PavlSSS\_k\_jn](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/j/85e7bf/32.png) [@Jakub\_PavlSSS\_k\_jn](https://www.ruby-forum.com/u/Jakub_PavlSSS_k_jn)\
**Post date:** [January 25, 2009, 2:07am UTC](https://www.ruby-forum.com/t/freevikings-0-8/158573/1 "2009-01-25T02:07:47Z")

</div>

== What is it?  
Game. Clone of Lost Vikings written in Ruby.

== URL  
[[http://freevikings.sf.net](http://freevikings.sf.net)]

== Summary of new features in this release:

- user’s configuration file
- select campaign in menu (you can forget option -l)
- in-game menu with option to restart level
- four possible placements of status panel
- double-click on item in inventory uses it
- you can change default order of vikings
- Lock disappears when it is unlocked (like in Lost Vikings)
- Bear kills vikings a bit slower than before
- two new graphics: replacement for old ‘kill-toy’ (item which kills  
monsters instantly) and animated trash in status panel
- symbol on the trash rotates if an item is dropped in

== Looking for programmer(s?)  
If you like programming useless software in Ruby, you have a great  
opportunity  
to join development of freeVikings.  
Skills needed: a bit of basic Ruby knowledge, desire to program  
monsters,  
fantasy  
Reward: your name will appear in freeVikings credits and people  
all over the world will admire your monsters 🙂

class OldHugeDragon \< Sprite  
include Monster  
include Sleeper

def initialize(position)  
@energy = 150  
end

def update  
return if sleeping?

```
if see_vikings? then
  spit_fire_and_burn_them
else
  fall_asleep
end

```

end  
end

–  
“Configure complete, now type ‘make’ and PRAY.”

```
            (configure script of zsnes - www.zsnes.com)

```
