# freeVikings 0.7

**URL:** <https://www.ruby-forum.com/t/freevikings-0-7/156452>\
**Category:** Ruby\
**Created:** [December 28, 2008, 12:13am UTC](https://www.ruby-forum.com/t/freevikings-0-7/156452 "2008-12-28T00:13:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Jakub\_PavlSSS\_k\_jn](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/j/85e7bf/32.png) [@Jakub\_PavlSSS\_k\_jn](https://www.ruby-forum.com/u/Jakub_PavlSSS_k_jn)\
**Post date:** [December 28, 2008, 12:13am UTC](https://www.ruby-forum.com/t/freevikings-0-7/156452/1 "2008-12-28T00:13:59Z")

</div>

It might be sort of off-topic, but though:

New release of freeVikings, a puzzle/platform game written in Ruby is  
out.  
[[freeVikings download | SourceForge.net](http://sf.net/projects/freevikings)]

If you have ever played one of excellent games “Lost Vikings”, you must  
have  
fallen in love with them. So have I and it’s why project freeVikings  
exists.  
In the same time (2004/2005) I made my first experience with Ruby, found  
RUDL and decided to put my favourite game and programming language  
together…

Clone is, of course, really inferior to the original; it still lacks  
many  
features, beauty and stability. But on the other side it has  
possibilities  
that a commercial game didn’t have (and probably didn’t want to have):  
on my opinion most important is the possibility to create custom levels.

I considered sending this as a response to the [QUIZ] Dreaming of Ruby  
Christmas, because the latest release contains new levels, which would  
fit in the quiz as a sort of (a bit perverted) celebration of Christmas.  
Try yourself and see…

–  
“Configure complete, now type ‘make’ and PRAY.”

```
            (configure script of zsnes - www.zsnes.com)

```
