# Embedding Ruby in BlitzMAX

**URL:** <https://www.ruby-forum.com/t/embedding-ruby-in-blitzmax/151158>\
**Category:** Ruby\
**Created:** [October 17, 2008, 1:31pm UTC](https://www.ruby-forum.com/t/embedding-ruby-in-blitzmax/151158 "2008-10-17T13:31:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![yankees26](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/y/eb9ed0/32.png) [@yankees26](https://www.ruby-forum.com/u/yankees26)\
**Post date:** [October 17, 2008, 1:31pm UTC](https://www.ruby-forum.com/t/embedding-ruby-in-blitzmax/151158/1 "2008-10-17T13:31:32Z")

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Hi,

I’m looking to embed the Ruby language as a scripting engine within a  
game engine written in BlitzMAX. I’ve tried to do it with the normal  
Ruby source but I can’t get the source to compile on my Mac or Windows  
PC properly. I was wondering if anyone has any recommendations for  
embedding Ruby. Thanks.

James
