# Embedded Ruby and OpenGL

**URL:** <https://www.ruby-forum.com/t/embedded-ruby-and-opengl/100065>\
**Category:** Ruby\
**Created:** [July 26, 2006, 11:27pm UTC](https://www.ruby-forum.com/t/embedded-ruby-and-opengl/100065 "2006-07-26T23:27:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mcarlson](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/m/7993a0/32.png) [@mcarlson](https://www.ruby-forum.com/u/mcarlson)\
**Post date:** [July 26, 2006, 11:27pm UTC](https://www.ruby-forum.com/t/embedded-ruby-and-opengl/100065/1 "2006-07-26T23:27:56Z")

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Hi all,

This is my first post on the Ruby forum/mailing list, so I apologize if  
I’m doing anything out of turn.

I’ve been playing with Yoshi’s OpenGL, and I’m wondering, is there any  
way to make it work with Embedded Ruby in a browser? If not, are we  
talking “someone could write a Firefox extension” or are we talking  
“this is just fundamentally impossible”? (I don’t really know anything  
about how Firefox renders things or how browser extensions are written)

Thanks much,  
Matthew Carlin

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**Author:** ![mcarlson](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/m/7993a0/32.png) [@mcarlson](https://www.ruby-forum.com/u/mcarlson)\
**Post date:** [July 27, 2006, 12:07am UTC](https://www.ruby-forum.com/t/embedded-ruby-and-opengl/100065/2 "2006-07-27T00:07:25Z")

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THis is basically fundamentally impossible. OpenGL, Direct3d, etc. all  
want very low level access to the pixels that are being drawn, access  
that  
you generally won’t have a webbrowser able to give up.
