# CMS Alongside Game Engines

**URL:** <https://www.ruby-forum.com/t/cms-alongside-game-engines/139350>\
**Category:** Ruby\
**Created:** [June 3, 2008, 6:35am UTC](https://www.ruby-forum.com/t/cms-alongside-game-engines/139350 "2008-06-03T06:35:59Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Chris\_Babcock](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/c/c2a13f/32.png) [@Chris\_Babcock](https://www.ruby-forum.com/u/Chris_Babcock)\
**Post date:** [June 3, 2008, 6:35am UTC](https://www.ruby-forum.com/t/cms-alongside-game-engines/139350/1 "2008-06-03T06:35:59Z")

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My primary application is a play-by-email game written in C that stores  
data in text files. I want to be able to build a community portal for  
the game that imports existing users and games into an environment  
where players have a choice of interacting with the game in a web  
environment or by email. The final result should be a game adjudicator,  
a web interface for the game, an email interface for the game that is  
command and output compatible with the existing program, a portal site  
and the ability to import games and users from the existing application.

I’ve found an adjudicator for this game written in Ruby with an MIT  
license, which I’d like to use because the terms of use on the C code  
are restrictive and unclear. I know that there are a number of CMS  
platforms available. For a single developer with little likelihood of  
drawing a very small and geographically dispersed team, what approaches  
and tools are likely to be quickest to market? This hobby costs $200 a  
month. I’d like to have a polished interface with original content  
before my wife cuts the funding. 🙂

Chris

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**Author:** ![Chris\_Babcock](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/c/c2a13f/32.png) [@Chris\_Babcock](https://www.ruby-forum.com/u/Chris_Babcock)\
**Post date:** [June 3, 2008, 10:56am UTC](https://www.ruby-forum.com/t/cms-alongside-game-engines/139350/2 "2008-06-03T10:56:34Z")

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In article [removed\_email\_address@domain.invalid](mailto:removed_email_address@domain.invalid),  
Chris Babcock [removed\_email\_address@domain.invalid](mailto:removed_email_address@domain.invalid) wrote:

> I’ve found an adjudicator for this game written in Ruby with an MIT  
> license, which I’d like to use because the terms of use on the C code  
> are restrictive and unclear. I know that there are a number of CMS  
> platforms available. For a single developer with little likelihood of  
> drawing a very small and geographically dispersed team, what approaches  
> and tools are likely to be quickest to market? This hobby costs $200 a  
> month. I’d like to have a polished interface with original content  
> before my wife cuts the funding. 🙂

You could lok at RadiantCMS[1], a Ruby on Rails CMS system, small, fast  
an  
with a plugin architecture that would help integrate your game in the  
portal.

[1] [http://radiantcms.org/](http://radiantcms.org/)
