# Camping/FCGI (no Camping server) modtime update

**URL:** <https://www.ruby-forum.com/t/camping-fcgi-no-camping-server-modtime-update/83710>\
**Category:** Ruby\
**Created:** [January 29, 2007, 4:35am UTC](https://www.ruby-forum.com/t/camping-fcgi-no-camping-server-modtime-update/83710 "2007-01-29T04:35:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![amra](https://www.ruby-forum.com/letter_avatar_proxy/v4/letter/a/3ec8ea/32.png) [@amra](https://www.ruby-forum.com/u/amra)\
**Post date:** [January 29, 2007, 4:35am UTC](https://www.ruby-forum.com/t/camping-fcgi-no-camping-server-modtime-update/83710/1 "2007-01-29T04:35:40Z")

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Hey guys. I’ve been twisting Camping’s arm a lot lately… does  
anyone have a suggestion on how to get FCGI w/ Apache to mimic the  
auto update based on mod time like Camping server does?

I’m going live on a Dreamhost shared server (high-class, I know) so I  
have to prepare for that eventuality. I can upload Camping manually  
to my home directory and push it onto my loadpath, but Dreamhost  
frowns on background processes that aren’t FCGI, so that’s why I’m  
doing the arm-twisting.

I’ve looked at a few wrapper scripts I got in #ruby-lang, but none of  
them matched my configuration (and I couldn’t figure out how to hack  
them to do so).

So, any hints? I’m just looking for a way to avoid having to kill my  
FCGI process and restart it every time I change a file.

Thanks!  
Max
