2d mmorpg

Stefan R. wrote:

The Simple DirectMedia Layer (SDL) creates an abstraction over various
platforms’ graphics, sound, and input APIs, SDL has the word “layer” in
its
title because it is actually a wrapper around the Operating Systems
typical
ways of doing things. This means that it essentially wraps around
DirectX on
MSWIN, Qartz on OSX, and Xlib for X11 based systems (*BSD, Solaris,
Linux/GNU,
e.t.c.). I’m not familiar with SDL, DX, Quarts, or Xlib but SDL would be
my
first choice if I was working on a First Person Shooter :wink:

off topic: what on earth is OpenALSA??? The OSS Emulation mode for
ALSA??

Stefan R. wrote:

Rubygame3 […] has other interesting developments in it too, e.g. a
collision framework for the primitive shapes.

IMHO, instead of writing their own collision framework, they should
seriously consider using Chipmunk:

http://wiki.slembcke.net/main/published/Chipmunk

Suraj K. wrote:

The same author is also developing a 2D game engine for Ruby called
Aerosol:

http://wiki.slembcke.net/main/published/Aerosol

That looks like a nice project. I’ll have to check for updates as when
it’s going to finish and what it can do.

Suraj K. wrote:

Stefan R. wrote:

Rubygame3 […] has other interesting developments in it too, e.g. a
collision framework for the primitive shapes.

IMHO, instead of writing their own collision framework, they should
seriously consider using Chipmunk:

http://wiki.slembcke.net/main/published/Chipmunk

After having looked at it I definitely consider it (I wrote a good part
of the rg3 collision system - mostly as an exercise in C, though, as I
can’t use it too often).

Thanks for the link anyway

Regards
Stefan