Hi there, We're having some problems with some code in our Engine: This code, in our _application's_ (not the engine's) user_controller goes wrong: current_company = current_user.employees[0].company it raises an exception that the method 'company' does not exist for the instance of Employee current_user.employees[0]. Employee is defined in the application itself, and User is defined in the engine. Employee belongs_to :company and Company has_many :employees. This works fine: current_company = Company.find(current_user.employees[0].company_id) To check it's not because the user object is instantiated in code from our engine, I tried this: current_company = User.find(current_user.id).employees[0].company This didn't work either. Gives the same error (unknown method company for Employee) Any ideas what could cause this? (or if it could be engines-related at all) Regards, Peter Bex Solide ICT - http://www.solide-ict.nl
on 2007-02-26 16:17
on 2007-02-26 16:35
The engines plugin doesn't do any messing with ActiveRecord's associations - so long as your classes are both loaded, I can't see any reason why this would result from having the engines plugin installed....
on 2007-02-28 11:29
On Mon, Feb 26, 2007 at 04:15:45PM +0100, Peter Bex wrote: > Employee is defined in the application itself, and User is defined in > the engine. Employee belongs_to :company and Company has_many :employees. > > This works fine: > current_company = Company.find(current_user.employees[0].company_id) It gets weirder. I can ask Dependencies if the Employee class is loaded with Dependencies.send(:qualified_const_defined?, "Employee") and it says it isn't. If I then ask for current_user.employees[0].class.id and for Employee.id, then it returns different values! It looks like the Rails unloading mechanism doesn't handle dependencies right in combination with different load paths or with engines, somehow. I'll continue my investigations. This might be related to the 'lib folders and application controllers' thread on engines-users. Regards, Peter Bex Solide ICT - http://www.solide-ict.nl
on 2007-02-28 16:20
On Wed, Feb 28, 2007 at 11:30:06AM +0100, Peter Bex wrote: > It gets weirder. I can ask Dependencies if the Employee class is loaded > with Dependencies.send(:qualified_const_defined?, "Employee") and it says it > isn't. If I then ask for current_user.employees[0].class.id and for > Employee.id, then it returns different values! > > It looks like the Rails unloading mechanism doesn't handle dependencies > right in combination with different load paths or with engines, somehow. > I'll continue my investigations. This might be related to the > 'lib folders and application controllers' thread on engines-users. Problem solved! In my model, I used: require RAILS_ROOT + "/vendor/plugins/myplugin/app/models/user" class User < ActiveRecord::Base end This means Rails does not mark the User class as unloadable, which means it does not get unloaded on the next request. Some classes that User depends on (like Employee), do get reloaded, meaning the class that the old User pointed to is some kind of "empty shell", a class which doesn't exist anymore. The new Employee class has all the right functions, but the old one that User still points to doesn't. At least, that's my understanding of how it works. The solution was require_dependency RAILS_ROOT + "/vendor/plugins/myplugin/app/models/user" class User < ActiveRecord::Base end James, could you please add some kind of warning to the engines documentation that any classes you use in an engine have to be loaded with require_dependency instead of require, because otherwise it does weird stuff? Regards, Peter Bex Solide ICT - http://www.solide-ict.nl
on 2007-02-28 17:39
Son of a gun! I spent all day ripping my app apart to provide a test case (cause I couldn't figure out how to recreate it from scratch. I've been posting on a similar thread on the engine-user forum). With everything stripped out, removing a require 'user' that was at the top of my controller fixed the problem. Also changing it to require_dependency fixed it as well. Peter, thanks for finding the fix! Nice job. James, I hope you will add this method of overriding an engine model into the readme/docs - I think it's a better solution than using mixins. Cheers, Brett
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