Engines kills my app

Hi,

I have an app I have been building which has been running fine with
rails
1.2.1.

I wanted to use Datebocks so I installed engines. Now when I try to
start up
my app it fails.
If I remove engines it runs again.

The error on startup is:
Expected
/Users/keithdavey/Documents/source/mprails/config/…/app/controllers/public_controller.rb
to define PublicController

However, public_controller does define PublicController

Anyone else seeing problems with Engines.

I should mention I am a Rails noob so this could just be stupidity.

Thanks,

Keith

There is a 1.2 branch which is near official release from what I
understand, that will fix the main bugs. Although, DateBocks hasn’t
been upgraded yet to support it :slight_smile:

Soon… I will update it. I was planning on a major release, but it
looks like a minor release for bugs may be necessary.

Nathaniel.

On 1/30/07, Keith D. [email protected] wrote:

Expected

Keith


Nathaniel Steven Henry Brown

Toll Free: 1-877-446-4647
Vancouver: 604-724-6624

Thats great, thanks.

Keith

On Tue, 2007-01-30 at 10:12 -0800, Nathaniel B. wrote:

There is a 1.2 branch which is near official release from what I
understand, that will fix the main bugs. Although, DateBocks hasn’t
been upgraded yet to support it :slight_smile:

Soon… I will update it. I was planning on a major release, but it
looks like a minor release for bugs may be necessary.


either way (major release or minor bug fix) would be great when you get
it done.

Is there no way to refactor to a plugin instead of an engine?

Thanks for your efforts

Craig

Hey Craig,

I have been seriously considering it, and with the recent
investigation into the FCKEditor plugin I just came across, this
definately looks feasible in a future version.

I am seriously in definance against everyones criticisms towards
Engines. They provide functionality for Rails plugins that needs to
be implemented, and is inching closer to becoming a reality.

On that merit alone, I am hesistant to refactor it into a plugin as it
provides a extremely simple means to do everything I need without
having to write a bunch of FileUtil commands to copy over assets into
the public directory, and add routes and such without adding the 4
different pluginaweek utilities which sum up to the one plugin being
engines.

I am consdering it, but haven’t entirely made up my mind yet :slight_smile: It
doesn’t make sense to write custom code specifically for DateBocks
when the functionality can be provided by default simply by including
the engines plugin.

Unless there is a serious error or performance loss rather than
simply a political view that encourages a plugin over engines, I am
hesitatnt. If I did write it as a plugin, it would be because more
people would use it, but would really require more work maintaining
it.

On 1/30/07, Craig W. [email protected] wrote:

it done.

Is there no way to refactor to a plugin instead of an engine?

Thanks for your efforts

Craig


Nathaniel Steven Henry Brown

Toll Free: 1-877-446-4647
Vancouver: 604-724-6624

On Jan 31, 3:06 am, “Nathaniel B.” [email protected] wrote:

On that merit alone, I am hesistant to refactor it into a plugin as it
provides a extremely simple means to do everything I need without
having to write a bunch of FileUtil commands to copy over assets into
the public directory, and add routes and such without adding the 4
different pluginaweek utilities which sum up to the one plugin being
engines.

There’s no reason why people can’t do these things manually, if that’s
their preference. Remember that you don’t have to pander to the wide
and varying needs of the many - just come up with a solution that
suits your usage, and stick with that. The 1.2 release of the engines
plugin was designed with this in mind.

  • J *
    ~