Hi everyone...
I've a simple question - how can I write an application with two
threads, where first thread reads the user input. I want both threads to
run SIMULTANEOUSLY.
So .. here is my code:
a=Thread.new do
$stdin.gets
end
b=Thread.new do
5.times do
print "b"
$stdout.flush
Thread.pass
end
end
a.join
b.join
Unfortunelty "gets" block my whole application - the "b" thread waits
until user writes something to the stdin. But I want the b thread not
wait and run at the same time.
Thanks
Jacek
on 2006-01-08 18:18
on 2006-01-08 18:49
From: "Jacek Olszak" <jacekolszak@o2.pl> > b=Thread.new do > Unfortunelty "gets" block my whole application - the "b" thread waits > until user writes something to the stdin. But I want the b thread not > wait and run at the same time. This tends to be a problem with Windows ruby. It seems unlikely to be resolved until Ruby gets native threads (on the horizon with YARV.) Here's how I've worked around it. If anyone knows a better way, please share: if RUBY_PLATFORM =~ /win32/ require 'Win32API' $win32_console_kbhit = Win32API.new("msvcrt", "_kbhit", [], 'I') def console_input_ready? $win32_console_kbhit.call != 0 end def nonblocking_stdin_gets sleep(0.1) until console_input_ready? $stdin.gets # don't bother to use getc, it also blocks until user hits <return> end else def nonblocking_stdin_gets $stdin.gets # it just works, on unix end end So you can use nonblocking_stdin_gets in place of $stdin.gets. It's an imperfect solution, though. It will be nonblocking _until_ the user starts typing. Then it will block until they hit <return>. (Note, I've tried doing it character-by-character, with $stdin.getc or $stdin.sysread(1), but it still blocks until the user hits <return>.) There's probably a way to put the windows console into unbuffered mode, which would improve this hack (so we could use $stdin.getc in conjunction with console_input_ready?.) Anyway, hope this helps . . . Regards, Bill
on 2006-01-08 18:55
Jacek Olszak <jacekolszak@o2.pl> wrote: > > > Unfortunelty "gets" block my whole application - the "b" thread waits > until user writes something to the stdin. But I want the b thread not > wait and run at the same time. > > Thanks > Jacek I'm not sure what you're up to in the end but I'd start with commenting Thread.pass. Ruby normally schedules threads automatically and thus you usually don't need Thread.pass. And btw, you can do $stdout.sync=true - which removes the necessity of invoking flush. Ah, and another note: the first thread blocks the whole app until you enter something simply because it's joined on. The main thread won't exit until you enter something. HTH robert
on 2006-01-08 19:15
Bill Kelly wrote: > From: "Jacek Olszak" <jacekolszak@o2.pl> >> b=Thread.new do >> Unfortunelty "gets" block my whole application - the "b" thread waits >> until user writes something to the stdin. But I want the b thread not >> wait and run at the same time. > > This tends to be a problem with Windows ruby. It seems unlikely to be > resolved until Ruby gets native threads (on the horizon with YARV.) > Yes.. I'm using winxp currently :( > Here's how I've worked around it. If anyone knows a better way, please > share: > > if RUBY_PLATFORM =~ /win32/ > require 'Win32API' > $win32_console_kbhit = Win32API.new("msvcrt", "_kbhit", [], 'I') > def console_input_ready? > $win32_console_kbhit.call != 0 > end > def nonblocking_stdin_gets > sleep(0.1) until console_input_ready? > $stdin.gets # don't bother to use getc, it also blocks until user > hits <return> > end > else > def nonblocking_stdin_gets > $stdin.gets # it just works, on unix > end > end > > So you can use nonblocking_stdin_gets in place of $stdin.gets. It's an > imperfect solution, though. It will be nonblocking _until_ the user > starts > typing. Then it will block until they hit <return>. (Note, I've tried > doing > it character-by-character, with $stdin.getc or $stdin.sysread(1), but it > still blocks until the user hits <return>.) There's probably a way to > put > the windows console into unbuffered mode, which would improve this > hack (so we could use $stdin.getc in conjunction with > console_input_ready?.) > > Anyway, hope this helps . . . > > Regards, > > Bill Thanks a lot Bill! Maybe it is not a perfect solution, but quite useful for me at the moment :) P.S. I'm going to change my os till midnight ;)
on 2006-01-08 20:47
Robert Klemme wrote: > Jacek Olszak <jacekolszak@o2.pl> wrote: >> >> >> Unfortunelty "gets" block my whole application - the "b" thread waits >> until user writes something to the stdin. But I want the b thread not >> wait and run at the same time. >> >> Thanks >> Jacek > > I'm not sure what you're up to in the end but I'd start with commenting > Thread.pass. Ruby normally schedules threads automatically and thus you > usually don't need Thread.pass. And btw, you can do $stdout.sync=true - > which removes the necessity of invoking flush. > > Ah, and another note: the first thread blocks the whole app until you > enter > something simply because it's joined on. The main thread won't exit > until > you enter something. > > HTH > > robert First of all... thanks for help. I've set sync to true and remove Thread.pass. (but as you said these things won't fix the problem). So I've removed _a.join_ call and now everything works! (but wait a second - only on my newly installed linux :(, on windows works only with Bill solution) Regards Jacek
on 2006-01-08 20:53
Jacek Olszak wrote: > Robert Klemme wrote: >> Jacek Olszak <jacekolszak@o2.pl> wrote: >>> >>> >>> Unfortunelty "gets" block my whole application - the "b" thread waits >>> until user writes something to the stdin. But I want the b thread not >>> wait and run at the same time. >>> >>> Thanks >>> Jacek >> >> I'm not sure what you're up to in the end but I'd start with commenting >> Thread.pass. Ruby normally schedules threads automatically and thus you >> usually don't need Thread.pass. And btw, you can do $stdout.sync=true - >> which removes the necessity of invoking flush. >> >> Ah, and another note: the first thread blocks the whole app until you >> enter >> something simply because it's joined on. The main thread won't exit >> until >> you enter something. >> >> HTH >> >> robert > > First of all... thanks for help. I've set sync to true and remove > Thread.pass. (but as you said these things won't fix the problem). So > I've removed _a.join_ call and now everything works! (but wait a second > - only on my newly installed linux :(, on windows works only with Bill > solution) > I don't know hot it is possible but this code works on windows too : $stdout.sync=true a=Thread.new do 50.times do $stdin.gets puts "=="+$aaa.to_s end end b=Thread.new do 10000000000.times do |i| $aaa=i # Thread.pass - when uncomment this - works on linux only, when comment this - works on windows only :) end end b.join Thanks a lot once again! Jacek
on 2006-01-09 11:04
Jacek Olszak wrote: >>>> Jacek >>> until >> with Bill solution) > end > > b.join Are you aware of the fact that ruby will exit as soon as the main thread exits? So your difference might well be timing related. 10:58:20 [source]: ruby -e 'Thread.new { sleep 1; puts "end" }' 10:59:22 [source]: ruby -e 'Thread.new { sleep 1; puts "end" }; sleep 2' end 10:59:28 [source]: Notice how the first piece doesn't print? That's because the main thread simply exits killing the sleeping first thread. Again, I don't know what you're up to so it's difficult to provide advice how to do it right. In your simple example thread a is pointless IMHO - you could do that as well in the main thread. Cheers robert
on 2006-01-09 20:20
Robert Klemme wrote: > Jacek Olszak wrote: >>>>> Jacek >>>> until >>> with Bill solution) >> end >> >> b.join > > Are you aware of the fact that ruby will exit as soon as the main thread > exits? Yes... I know... So your difference might well be timing related. > > 10:58:20 [source]: ruby -e 'Thread.new { sleep 1; puts "end" }' > 10:59:22 [source]: ruby -e 'Thread.new { sleep 1; puts "end" }; sleep 2' > end > 10:59:28 [source]: > > Notice how the first piece doesn't print? That's because the main > thread > simply exits killing the sleeping first thread. > > Again, I don't know what you're up to so it's difficult to provide > advice > how to do it right. In your simple example thread a is pointless IMHO - > you could do that as well in the main thread. > The problem is with windows - gets command blocks every thread in application. In my example the b thread is automatically started. In the same time in a thread, gets command waits for user input. But in fact, on windows platform gets command blocks everything, so nothing is done in "b" thread. And I want to write an application which do something in the background, and wait for user input at the same time (on windows it's currently impossible :( ) Regards Jacek
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