All,
I'm writing a chess program that has a simple text-based interface. It's
designed to be run by another program, which has a nice UI. Here's the
program as it stands now, whittled to the simplest possible use case:
i = 0
moves = ["a7a6","a6a5","a5a4","a4a3"]
$stdin.each do |command|
if command.start_with?("protover")
$stdout.puts "feature ping=0 setboard=1 ics=1 usermove=1"
elsif command.start_with?("usermove")
$stdout.puts "move #{moves[i]}"
i+=1
end
$stdout.flush
end
The "protover" thing is needed to tell the UI program how to initialize
the
protocol, and then every time a move is made, the UI program sends
"usermove <some move>" to my program, which responds with "move <my
move>".
If I run this by itself, I can happily enter a few 'usermove' commands
manually, and get any number of canned moves back. However, when I run
this
under the UI, I get an Interrupt:
bin/winboard.rb:3:in `each': Interrupt
from bin/winboard.rb:3:in `<main>'
I know that the UI program is pretty reliable, so I'm missing something
in
the way that I'm handling IO buffering or something. If you want the
nitty
gritty details, you can see them at
http://www.gnu.org/software/xboard/engine-intf.html . I'm running on
MacOSX. Any suggestions?
on 2013-03-15 23:35
on 2013-03-16 01:57
Hi Andrew, On 16/03/13 09:04, Andrew Wagner wrote: > elsif command.start_with?("usermove") > If I run this by itself, I can happily enter a few 'usermove' commands > MacOSX. Any suggestions? Is it possible that you aren't processing one of the commands from the program, and the program is terminating your script, perhaps after a timeout or incorrect response? I'm wondering what would show up if you added this: else $stderr.print "Unknown command: '#{command}'\n" just before the second-last line. Are you handling every incoming command as it expects? Incidentally, you could always turn those if statements into case/when, something like: case command when /^protover/ ... when /^usermove/ ... else $stderr.print "Unknown command: '#{command}'\n" end This might make it easier if there are a lot of commands you need to respond to. Cheers, Garth
on 2013-03-16 02:10
Thanks for the response. I really don't have to handle every incoming response. I put in the line you suggested, and it did indeed identify a number of commands that are "unknown". But that's ok, as far as I can tell. As for "if" vs. "case", in my real program, I did something even more general: https://github.com/arwagner/tdchess/blob/master/li... . This lets you plug in any command handlers you want. I plan on having a library of handlers for different commands, maybe a nice DSL or something for creating new ones, etc. Obviously, I shortened all of that to isolate this problem. On Fri, Mar 15, 2013 at 7:57 PM, Garthy D <
on 2013-03-16 02:17
Ha, I fixed it. You were almost right, Garthy, the UI was seemingly-randomly sending me SIGINTs. I had to tell it in the protocol initializer not to do that. Very odd.
on 2013-03-16 02:23
Hi Andrew,
Happy to be able to help, even if only indirectly. :)
Also check out "trap" ("Signal.trap") if you can usefully catch and use
those SIGINTs. Perhaps they're tied to certain commands like "force" in
the protocol in case you need to stop "thinking" on a move? That's a
wild guess based on a two-minute reading of the protocol though.
Cheers,
Garth
on 2013-03-16 02:34
Yep, I think you're dead-on right. Thanks again. On Fri, Mar 15, 2013 at 8:23 PM, Garthy D <
on 2013-03-16 02:56
Hi Andrew, No problem at all. :) I hope to have the opportunity to be utterly annihilated by your completed program in chess some day. ;) Cheers, Garth
on 2013-03-17 17:24
On Fri, Mar 15, 2013 at 11:34 PM, Andrew Wagner <wagner.andrew@gmail.com> wrote: > elsif command.start_with?("usermove") > If I run this by itself, I can happily enter a few 'usermove' commands > Any suggestions? At top of script $stdout.sync = true Cheers robert
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