Howdy; I'm using wxRuby to build menus for a Sketchup plug-in I'm working on. (Specifically, I'm actually using wxSU, http://wxsu.sourceforge.net/, which is basically wxRuby packaged up as a Sketchup plug-in). I'm trying to create a custom dialog to gather information from the user via text boxes (implemented with Wx::TextCtrl) and pull-down menus (implemented with Wx::Choice). My problem is that I can't figure out how to get the information entered via these means out of the Wx::Dialog object they live in when the "OK" button is clicked. Here is the relevant code: ## this is the WX code for an improved location dialog class LocationDialog < Wx::Dialog def initialize ## set dialog characteristics title = "Location dialog" size = Wx::Size.new(250, 305) position = Wx::DEFAULT_POSITION style = Wx::SYSTEM_MENU name = "location dialog" ## create dialog super(WxSU.app.sketchup_frame, -1, title, position, size, style, name) ## fields and buttons ## city citySTPos = Wx::Point.new(10,10) citySTSize = Wx::Size.new(110,20) cityST = Wx::StaticText.new(self, -1, 'city', citySTPos, citySTSize, Wx::ALIGN_RIGHT) cityTCPos = Wx::Point.new(130,10) cityTCSize = Wx::Size.new(100,20) @cityTC = Wx::TextCtrl.new(self, -1, '', cityTCPos, cityTCSize, Wx::TE_LEFT) ## timezone offset tzSTPos = Wx::Point.new(10,130) tzSTSize = Wx::Size.new(110,20) tzST = Wx::StaticText.new(self, -1, 'timezone offset', tzSTPos, tzSTSize, Wx::ALIGN_RIGHT) tzCPos = Wx::Point.new(130,130) tzCSize = Wx::Size.new(70,20) tzChoices = (-12..12).to_a.collect{ |e| e.to_s } tzC = Wx::Choice.new(self, -1, tzCPos, tzCSize, tzChoices) ## a bunch more fields here that I've omitted for brevity ## okay button okBPos = Wx::Point.new(130,255) okBSize = Wx::Size.new(100,20) okButton = Wx::Button.new(self, Wx::ID_OK, 'okay', okBPos, okBSize, Wx::BU_BOTTOM) self.set_affirmative_id(okButton.get_id()) ## identifies button as dialog "OK" button #evt_button(okButton.get_id()) {|e| on_okButton(e)} # attempt 1 #evt_button(okButton.get_id()) {|e| puts "test" } # attempt 2 ## cancel button canBPos = Wx::Point.new(20,255) canBSize = Wx::Size.new(100,20) canButton = Wx::Button.new(self, Wx::ID_CANCEL, 'cancel', canBPos, canBSize, Wx::BU_BOTTOM) self.set_escape_id(canButton.get_id()) ## identifies button as dialog "cancel" button end ## initilize end ## LocationDialog I tried using the button event handling block to point the button to another method ("attempt 1" commented out above), but when I do it this way, I can't get the LocationDialog.show_modal method to return anything but a Fixnum 0 when "OK" is clicked (it should be returning either a Fixnum 5100, or a Wx::ID_OK), which is problematic because I need this return value for logic elsewhere in my code. I also tried simply putting the code I need right in the block ("attempt 2", commented out above). When I do this the code in the block executes as I would hope, but nothing else I need to happen happens -- ie, the dialog doesn't close, and the LocationDialog.show_modal doesn't return the correct value. So: I'm wondering how I can accomplish this. Any suggestions would be very much appreciated. Josh
on 2010-06-11 00:59
on 2010-06-11 23:27
Hello Josh,
Welcome to the wxRuby community, and thank you for using wxRuby with
wxSU.
While wxSU isn't a package we officially support, it's not much
different
then a Normal wxRuby application. And your specific problem, does fall
into
the reign of wxRuby itself. A common mis-conception about Dialogs, is
that
return values are anything of meaning, aside from the default values of
Wx::ID_OK, Wx::ID_CANCEL. Wx::Dialog#show_modal will always return
these
values, to determine if the dialog was Cancelled, or okayed by the user.
You should check for these values to ensure that your dialog was
accepted
by the user, before attempting to get any values from the dialog.
Now, with the establishment of how Wx::Dialog#show_modal returns values,
to
get your specific values out of the dialog, you have one of two ways in
which to gather the data from your custom Dialog. Both methods are
similar,
in the way to extract the data, but one specific method is designed to
be
internal to your custom Dialog class, and the other is an external way.
The Internal way to get your data, is to create a method to retrieve the
values you need from your dialog, and return them as an array.
As such:
class LocationDialog < Wx::Dialog
# After your initialization function add this:
def get_values()
values = []
values << @cityTC.get_value
values << @tzC.get_index
return values
end
end
The other method, is similar to the above method, but instead of having
the
function built into your Dialog class, you make your control instances
as
attributes on your Dialog Class itself, to get the values out of them.
Like So:
class LocationDialog < Wx::Dialog
attr_reader :cityTC, :tzC
# Do your initialization stuff here
end
Now, in your main app, where you do the Dialog#show_modal, you can use
either method to get the data.
The first Method:
def on_get_info()
dlg = LocationDialog.new
if dlg.show_modal == Wx::ID_OK
data = dlg.get_values()
# Parse your data here
end
dlg.destroy
end
The Second Method:
def on_get_info()
dlg = LocationDialog.new
if dlg.show_modal == Wx::ID_OK
city = dlg.cityTC.get_value
tz = dlg.tzC.get_index
# Parse your data here
end
dlg.destroy()
end
My personal preference would be the first method, as all your data is
gathered at once. But you can use any method you wish. This is the
best
way to gather the data from a custom dialog that you have built. If you
have any further questions, please feel free to ask on this list, as we
are
always happy to help out new comers.
hth,
Mario
on 2010-06-14 22:44
Hi Mario; Thanks a lot for your response. I was able to solve my problem by using "The First Method" you describe above. It's funny, I definitely had the thought to create a method that would store the data collected from the dialog's fields, but I couldn't figure out a way to call it between the OK button being clicked and the dialog being destroyed. I'm a little embarrassed I didn't think of using if/then -- thanks a lot for taking the time to point it out to me! Josh
on 2010-06-17 16:22
Not a problem Josh, Don't feel to bad about it, everyone starts out not knowing a thing, and they learn. Sometimes from Documentation, sometimes from others. Whenever you have a question, don't hesitate to ask, that's why we are here to help out the future developers that come along, wanting to use wxRuby in whatever shape or form, for something that they want to develop. Have fun, Mario
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