I watched Part 1 of this great lecture, and I just had to share: http://architects.dzone.com/videos/dci-architecture-trygve You can read my brief post on it here: http://proutils.github.com/2010/02/dci-architecture/index.html I love the line "Code must be Chunkable". Reminds me of _why. Also some interesting counter arguments about TDD.
on 09.02.2010 00:44
on 09.02.2010 17:40
Thomas Sawyer wrote:
> http://architects.dzone.com/videos/dci-architecture-trygve
Interesting.
Part 2 explores some ideas in Ruby with a simple bank transfer example.
What I don't get is why you'd want to inject the logic of transferring
money between two accounts into one of the accounts and then call it
there. Surely you could just do it all in the context object itself? In
that case, the transfer-money context would just become what I'd call a
'controller'.
So I'd find it useful to see a more extensive example which shows the
benefits of working this way.
Then at the end, it says that an account isn't really an object at all -
but all the previous code has shown it as a concrete object (e.g.
Account.find(id)). So an example of what an account role *should* look
like in code would be good.
on 11.02.2010 09:29
On Feb 9, 11:40 am, Brian Candler <b.cand...@pobox.com> wrote: > 'controller'. > > So I'd find it useful to see a more extensive example which shows the > benefits of working this way. I just finished watching the 2nd video. I agree with you. Coplien does an awful job of explaining things. Trygve, despite his age, does a much better job. > Then at the end, it says that an account isn't really an object at all - > but all the previous code has shown it as a concrete object (e.g. > Account.find(id)). So an example of what an account role *should* look > like in code would be good. I don't know what he is talking about. It's as if he thinks, if something isn't solid it isn't an object. And his whole speel about logging-in is not a usecase because there's no business goal, is silly too. He's splitting hairs over words and as much as he thinks DCI is so cool, I'm not sure he actually "gets it" himself. However, at the very beginning he does point out the main point of the whole pursuit -- code readability. His Ruby code, btw, wasn't very well written, would not run and worse, I don't think represents DCI well either. So I threw together a fix that I think represents it at least a little better. Still a simple bank transfer, but it works, so that in it's self is an improvement ;) One thing I would point out, Coplien's TransferMoneyContext is a Command pattern --a class that encapsulates a single action. I don't think it's necessary to go that far. While my example follows his, if I were doing it otherwise, I would probably make it an AccountInteractions class and define methods within it for all the ways in which two accounts could interact. # class Account # simple account db def self.accounts @@accounts ||= {} end def self.find(accountID) accounts[accountID] end attr :accountID attr :balance def initialize(accountID, initialBalance) Account.accounts[accountID] = self @accountID = accountID @balance = initialBalance end end # class SavingsAccount < Account def initialize(accountID, initialBalance) super(accountID, initialBalance) end def availableBalance; @balance; end def decreaseBalance(amount); @balance -= amount; end def increaseBalance(amount); @balance += amount; end def updateLog(message, time, amount) puts "%s %s #%s $%.2f" % [message, time, accountID, amount.to_f] end end # Use Case (Context) class MoneyTransfer attr :amount attr :source_account attr :destination_account def initialize(amt, sourceID, destID) @amount = amt @source_account = Account.find(sourceID) @destination_account = Account.find(destID) end def execute source_account.extend TransferSource destination_account.extend TransferDestination source_account.withdraw(amount) destination_account.deposit(amount) #source_account.unextend TransferSource #destination_account.unextend TransferDestination end end # Account Role module TransferSource def withdraw(amount) raise "Insufficiant Funds" if balance < amount decreaseBalance(amount) updateLog "Transfer Out", Time.now, amount end end # Account Role module TransferDestination def deposit(amount) increaseBalance(amount) updateLog "Transfer In", Time.now, amount end end # try it out SavingsAccount.new(1, 500) SavingsAccount.new(2, 100) transfer_case = MoneyTransfer.new(50, 1, 2) transfer_case.execute Notice the remarked #unextend lines. For a real implementation of DCI, we would want to remove these roles once we used them, but Ruby's extend doesn't allow that, of course. So the bottom line I think is this. You work out usecases (i.e. contexts) for actually doing things. You make your objects pretty dumb --primarily state bags. You figure out the roles your objects must play to satisfy those use cases and code those. Then you code the usecases with the roles and objects so as to get the job done. The whole programs then becomes easier to read b/c you are reading usecases first, which explains things as the interaction of roles played by simple objects. And presto the "Code is Chunkable". (P.S. I also think this is much more like AOP then Coplien is willing to admit.)
on 11.02.2010 10:41
Thomas Sawyer wrote: > def execute > source_account.extend TransferSource > destination_account.extend TransferDestination > > source_account.withdraw(amount) > destination_account.deposit(amount) > > #source_account.unextend TransferSource > #destination_account.unextend TransferDestination > end > end Thank you. That was pretty much what I was thinking. After all, in a real bank transfer, the "source account" isn't responsible for carrying out the transfer, the bank clerk is. In a play, there's a single script. And if either Romeo or Juliet forgets their lines, it's the prompter at the front of the stage who tells them what to say next. (OK, perhaps that's taking the analogy too far :-) I can see a specific case where this context/role split would work well. In Rails-type apps, I've wondered before how best to implement logic which clearly belongs in the model, but which is affected by properties of the controller. Behaviour dependent on the user's timezone preference is one example; adding updated_by and updated_ip stamps is another. Rails solves the timezone problem by just stuffing it into a thread-local variable, which is horrible. Having a 'context' object available to the model at execution time makes total sense. And as long as you inject the context at the same time as you inject the methods which make use of that context, then you know the two are aligned; it's safe because you know that code can't be used elsewhere. In practice this might mean you eschew the model's own 'save' method in favour of a ModelUpdater context and a UpdatableModel role.
on 11.02.2010 10:45
Thomas Sawyer wrote: > Coplien does > an awful job of explaining things. Trygve, despite his age, does a > much better job. I'd say "Trygve, because of his age, does a much better job" :-) (I also started by toggling in binary machine-code. Admittedly that was switches and LEDs rather than switches and lamps)
on 11.02.2010 15:17
Thomas Sawyer wrote: > > Notice the remarked #unextend lines. For a real implementation of DCI, > we would want to remove these roles once we used them, but Ruby's > extend doesn't allow that, of course. > Could you not extend again by a Module which would undefine the added methods ?
on 11.02.2010 15:23
On Feb 11, 4:45 am, Brian Candler <b.cand...@pobox.com> wrote: > Thomas Sawyer wrote: > > Coplien does > > an awful job of explaining things. Trygve, despite his age, does a > > much better job. > > I'd say "Trygve, because of his age, does a much better job" :-) Good point. I agree.
on 11.02.2010 17:28
Michel Demazure wrote: > Could you not extend again by a Module which would undefine the added > methods ? It's a moot point in the common case where objects don't persist (i.e. Account.find(id) creates a new object from info in the database) I think it could be done more cleanly with a facade/proxy object. This would have an added advantage that concrete methods in the underlying object could not call back to the context (which they should not be able to do; only the injected methods should do this)
on 11.02.2010 18:57
Brian Candler wrote: > Michel Demazure wrote: >> Could you not extend again by a Module which would undefine the added >> methods ? > > It's a moot point in the common case where objects don't persist (i.e. > Account.find(id) creates a new object from info in the database) > > I think it could be done more cleanly with a facade/proxy object. This > would have an added advantage that concrete methods in the underlying > object could not call back to the context (which they should not be able > to do; only the injected methods should do this) I agree. M.
on 11.02.2010 21:39
On Feb 11, 11:29 am, Brian Candler <b.cand...@pobox.com> wrote: > It's a moot point in the common case where objects don't persist (i.e. > Account.find(id) creates a new object from info in the database) > > I think it could be done more cleanly with a facade/proxy object. This > would have an added advantage that concrete methods in the underlying > object could not call back to the context (which they should not be able > to do; only the injected methods should do this) I played around with the concepts a bit more. You can see what I came up with here: http://gist.github.com/301909 I did a couple of interesting things (though I suppose I may be taking it too far) I thought of a Context as a Scene in a play, in which I defined the roles upfront (ie. at the class level) -- I use the Anise gem to do this, btw. And, despite what was said in the lecture, I was able to use polymorphism with regard to the roles. This approach seems very interesting. I was able to define two methods of the same name that can act on the same object, but dependent on the role it plays. Thus the Context has a method that is dispatched to all the roles. While my code is from perfect the approach itself does seem like it could be useful for large applications. (It feels like overkill for small libraries though).
on 11.02.2010 22:51
> I was able to define two methods of the same name > that can act on the same object, but dependent on the role it plays. I like that. Your base class Role is exactly what I was thinking of as a proxy. > Thus the Context has a method that is dispatched to all the roles. Hmm, that's very clever, but it's a bit too magic for me. It's multicasting (pun not intended); I'd probably just iterate in the context to make it explicit.
on 11.02.2010 23:07
Here's a noddy version (minus annotations) http://gist.github.com/302016
on 12.02.2010 02:34
On Feb 11, 5:07 pm, Brian Candler <b.cand...@pobox.com> wrote: > Here's a noddy version (minus annotations) > > http://gist.github.com/302016 Very nice --very clean. That close to how first thought about it too, but some of those other ideas came to mind in the processes and I wanted to experiment with them to see how they would play out. I think you are right that the "role dispatching" is too magic. I like it in the sense that it feels like a natural fit for concurrent processing. However, at the very least, there needs to be a way to do it explicitly as you have done. The class level casting on the other hand, I am finding very appealing. The reason being that it provides a very natural limiting structure to scope of a context, i.e. one role per attribute per context. By casting at the instance level, a context can do anything whatsoever, each method could take actions completely unrelated. But having the casting the at the class level ensures the methods will have a interrelated coherence.
on 13.02.2010 01:00
Brian Candler wrote: > Thomas Sawyer wrote: >> http://architects.dzone.com/videos/dci-architecture-trygve > [...] > Then at the end, it says that an account isn't really an object at all - > but all the previous code has shown it as a concrete object (e.g. > Account.find(id)). So an example of what an account role *should* look > like in code would be good. I have been following DCI on and off ever since James's JAOO 2008 interview and more closely since James's and Trygve's March 2009 article. I won't even try and pretend that I understand as little as 1% of this stuff, but there is one important idea that I have carried around with me, ever since I read all those "it's just traits" comments on the Artima article: one thing that I always need to remind myself of, is that doing DCI in Ruby is like doing OO in C: it's only a *very* rough approximation which lacks much of the expressive power and often confuses the idea with the implementation. Whenever I think "it's just traits/aspects/mixins/responsibilities and why does he say this isn't an object when it clearly is?" I picture myself trying to explain OO to a C programmer, in C, and constantly answering questions like "it's just structs and function pointers and why do you keep calling it an object when it clearly is a struct?" and yelling back at him "because there are no objects in C, idiot, structs is all I have!" I believe that, like OO or logic programming, DCI is only going to start to *really* shine (or, as the case may be, bomb spectacularly) when we have DCI languages. There were many logic systems in Lisp before Prolog, and as Alan Kay recently pointed out, there were object systems in assembly going back as far as 1952, but before Prolog, Simula and Smalltalk nobody cared, and nobody understood. It's hard to see the real value of the idea behind the implementation, if the implementation leaks all over the place as structs+function pointers as objects and methods do in C and objects, classes and mixins as data, context and roles do in Ruby. Unfortunately, for this dynamic role injection stuff, we run into one of the (very few) limitations of Ruby. We cannot just, as Trygve says, "subclass the compiler" and "add to and delete methods from the method dictionary" in Ruby (although we probably *can* in Rubinius) like Trygve's Squeak implementation does or subvert the compiler like James's C++ template metaprogramming implementation does. Ironically, this stuff, which looks like a match made in heaven for Ruby, is one of the *very few* instances where C++'s static metaprogramming outshines Ruby's dynamic metaprogramming and the leaky abstraction of ECMAScript actually *helps* rather than hurts. (Although I *do* have a seed of a spark of a hunch on how to fake dynamic class composition.) Anyway, I don't really have anything useful to contribute to this discussion other than the tip that it helps to constantly remind myself that DCI in a non-DCI language is always only an approximation. jwm
on 13.02.2010 01:35
Jörg W Mittag wrote: > [...] > I believe that, like OO or logic programming, DCI is only going to > start to *really* shine (or, as the case may be, bomb spectacularly) > when we have DCI languages. BTW: I *do* realize that this contradicts what James and Trygve have been saying, that DCI is a paradigm that enables "good OO" in *existing mainstream* languages. jwm
on 13.02.2010 09:42
Jörg W Mittag wrote: > Jörg W Mittag wrote: >> [...] >> I believe that, like OO or logic programming, DCI is only going to >> start to *really* shine (or, as the case may be, bomb spectacularly) >> when we have DCI languages. > > BTW: I *do* realize that this contradicts what James and Trygve have > been saying, that DCI is a paradigm that enables "good OO" in > *existing mainstream* languages. > > jwm I am not familiar enough with the DCI paradigm. But from times to times, I feel that Ruby does not go far enough with duck typing. Modules are not really objects ("everything is an object", they say), but a way to assign methods to objects "from outside". Yes, but you can quack like a duck ("include duck"), then miauw like a cat ("include cat"), but you cannot come back to quacking. "Once a duck, always a duck !", ODAD ! Is there a deep reason forbidding a more clever dispatching allowing to de-include modules and/or re-include modules ? md
on 13.02.2010 10:24
Michel Demazure wrote: > > Is there a deep reason forbidding a more clever dispatching allowing to > de-include modules and/or re-include modules ? > This would avoid the use of ad-hoc classes or singletons to disguise modules. md
on 13.02.2010 11:27
On Feb 13, 2010, at 00:42 , Michel Demazure wrote: > Modules are > not really objects ("everything is an object", they say), but a way to > assign methods to objects "from outside". how are modules not objects? do they not have state? do they not have behavior? are they not instances of a class? > Is there a deep reason forbidding a more clever dispatching allowing to > de-include modules and/or re-include modules ? the 'un' gem enables this.
on 13.02.2010 11:37
Ryan Davis wrote: > On Feb 13, 2010, at 00:42 , Michel Demazure wrote: > >> Modules are >> not really objects ("everything is an object", they say), but a way to >> assign methods to objects "from outside". > > how are modules not objects? do they not have state? do they not have > behavior? are they not instances of a class? In that broad sense yes. But ... >> Is there a deep reason forbidding a more clever dispatching allowing to >> de-include modules and/or re-include modules ? > > the 'un' gem enables this. Thanks, I'll try it. md
on 13.02.2010 11:45
Michel Demazure wrote: > Ryan Davis wrote: >> the 'un' gem enables this. > > Thanks, I'll try it. > > md Where do I find it ? Thks.
on 13.02.2010 14:41
On Sat, Feb 13, 2010 at 5:27 AM, Ryan Davis <ryand-ruby@zenspider.com> wrote: > > On Feb 13, 2010, at 00:42 , Michel Demazure wrote: > >> Modules are >> not really objects ("everything is an object", they say), but a way to >> assign methods to objects "from outside". > > how are modules not objects? do they not have state? do they not have behavior? are they not instances of a class? If you prick them, do they not bleed? <G> -- Rick DeNatale Blog: http://talklikeaduck.denhaven2.com/ Twitter: http://twitter.com/RickDeNatale WWR: http://www.workingwithrails.com/person/9021-rick-denatale LinkedIn: http://www.linkedin.com/in/rickdenatale
on 13.02.2010 16:01
On Sat, Feb 13, 2010 at 1:40 PM, Rick DeNatale <rick.denatale@gmail.com> wrote: > If you prick them, do they not bleed? <G> > > -- > Rick DeNatale I just read Rick's one-liner sitting - appropriately - in the cafe/bar of the ICA (Institute of Contemporary Arts) in London, and it's made my afternoon, even if I don't get to see the Japanese film for which I'm third on a waiting list!
on 13.02.2010 19:07
On Friday 12 February 2010 06:00:06 pm Jörg W Mittag wrote: > Unfortunately, for this dynamic role injection stuff, we run into one > of the (very few) limitations of Ruby. We cannot just, as Trygve says, > "subclass the compiler" That's true, although the suggestion that we do so made me a bit uncomfortable. If you're right, I'll have to actually see a language that implements this in order to get it, if I get it even then. But probably the most important property Ruby has is that it's easy to implement things that look like new syntax, but don't actually involve touching the parser at all. > and "add to and delete methods from the method > dictionary" in Ruby Sure we can! We have define_method, remove_method, undef_method, UnboundMethod, and metaclasses. Where's the problem? > subvert the compiler like > James's C++ template metaprogramming implementation does. I guess it depends how much you want to do, but we also have methods which can accept blocks, which makes it very easy to create DSLs. We can also define methods on classes, or even on Class itself. Whether you consider this "subversion" is a matter of semantics, but I didn't really see anything in the talk that looked impossible, except maybe the graphical representation. > the leaky > abstraction of ECMAScript actually *helps* rather than hurts. I doubt it. I think what's much more useful is that ECMAScript has prototypal inheritance. If you're talking about the fact that I can "steal" a method from one class and apply it to another, there is only one thing stopping this in Ruby, and it's some anal-retentive type-safety thing probably leftover from Java or C++ -- the fact that you can't bind an UnboundMethod to anything that's not either a direct class or a subclass of the class that UnboundMethod was originally defined on. Which just means that we can either deal purely in blocks/procs, or we can define "roles" as UnboundMethods on Object. Now, I'll grant this kind of composition is much _easier_ in ECMAScript, in that we can easily rebind methods, pass them around as arguments, and assign them directly to objects using the [] notation. However, just about all the same tools exist in Ruby, they're just clumsier to use.
on 15.02.2010 10:24
On 2/12/10, Jörg W Mittag <JoergWMittag+Ruby@googlemail.com> wrote: > Unfortunately, for this dynamic role injection stuff, we run into one > of the (very few) limitations of Ruby. We cannot just, as Trygve says, > "subclass the compiler" and "add to and delete methods from the method > dictionary" in Ruby (although we probably *can* in Rubinius) like > Trygve's Squeak implementation does or subvert the compiler like > James's C++ template metaprogramming implementation does. When people say things like this, it makes me think there ought to be a way to do it by using RubyMacros. So, I tried to rewrite Tom/Brian's code as macros... I think I can get rid of the need to call extend or use method_missing/proxies. But I had to use a feature of RubyMacros that I haven't invented yet (motivation!) and I may be missing the point (esp as I didn't watch the movie). Since I don't know if it would even work, I'm reluctant to post the example I came up with,,, but if anyone really wants to see it, I will.
on 15.02.2010 13:45
On Feb 15, 4:24 am, Caleb Clausen <vikk...@gmail.com> wrote: > When people say things like this, it makes me think there ought to be > a way to do it by using RubyMacros. So, I tried to rewrite Tom/Brian's > code as macros... I think I can get rid of the need to call extend or > use method_missing/proxies. But I had to use a feature of RubyMacros > that I haven't invented yet (motivation!) and I may be missing the > point (esp as I didn't watch the movie). Since I don't know if it > would even work, I'm reluctant to post the example I came up with,,, > but if anyone really wants to see it, I will. Personally I think Mr. Mittag is overstating the issue. I haven't seen anything yet to indicate that DCI is beyond implementation in regular Ruby. But then maybe I am misunderstanding some key elements --I would love to know. In any case, feel free to show us your code, even if it is just an exercise in what can be done with RubyMacros.
on 15.02.2010 21:57
On 2/15/10, Intransition <transfire@gmail.com> wrote: > > Personally I think Mr. Mittag is overstating the issue. I haven't seen > anything yet to indicate that DCI is beyond implementation in regular > Ruby. But then maybe I am misunderstanding some key elements --I would > love to know. In any case, feel free to show us your code, even if it > is just an exercise in what can be done with RubyMacros. Since writing that, it occurred to me that the same effect could be achieved with regular old eval. There's always an eval equivalent to any use of macros, but in this case the result is actually pretty clean. So, here's my eval-based version: http://gist.github.com/304558 What I did differently: creation of the context subclass I consigned to a utility method, since that appears to be boilerplate code. The role class has disappeared entirely, replaced by hashes. The result is less orthodox than the classes-and-modules approach used by brian and yourself... but I think the minimal amount of code that users of this context library have to write is particularly nice. I may have made too many static assumptions, such as: Balance::Transfer#transfer always just calls #transfer on its child Roles Those roles in turn simply forward the #transfer message to some other method(s) (increaseBalance and decreaseBalance in this case) Please let me know what you think of this.
on 15.02.2010 23:03
Caleb Clausen wrote: > Those roles in turn simply forward the #transfer message to some > other method(s) > (increaseBalance and decreaseBalance in this case) > > Please let me know what you think of this. I think it's more limiting that what DCI is supposed to offer; I think you are supposed to inject *new* methods into the underlying objects to help them fulfil their roles, rather than just mapping existing ones. That is, the role contains extra logic which in normal OOP might pollute the model, and DCI helps separate it out. I've been going through Trygve's Gantt planner example documented in http://heim.ifi.uio.no/~trygver/2009/bb4plan.pdf Whilst the code appears incomplete (it relies on a base class defined earlier in the book), and given also that I don't grok Smalltalk, I've still picked up a few things. Here is one example: Frontloader>>frontloadFrom: startWeek AllActivities do: [:act | act earlyStart: nil]. [ Context reselectObjectsForRoles. Activity notNil ] whileTrue: [ Activity earlyStart: startWeek. Predecessors do: [ :pred | (pred earlyFinish > Activity earlyStart) In the PDF, you'll see that "AllActivities", "Context", "Activity" and "Predecessors" are roles, and are underlined to highlight them - a bit of a weakness IMO that they are not clear in the syntax. Anyway, the Frontloader is a separate class which is (as far as I can see) somehow 'mixed in' to the FrontloaderCtx context object using roleStructure magic. But if it were a single object I think it might look roughly like this: class FrontloaderCtx attr_reader :all_activities, :activity, :predecessors def initialize(model) @model = model end def reselect_objects_for_roles @all_activities = @model.all_activities @activity = @all_activities.find { |act| act.early_start.nil? && !@model.predecessors_of(act).find { |pred| pred.early_start.nil? } } @predecessors = @model.predecessors_for(@activity) end def frontload(start_week) while (reselect_objects_for_roles, activity) ... end end end which is probably not too much different to how you'd write a front-loader "controller", except I'd be inclined to use local variables for the 'roles' rather than instance variables. However it's clear from this that the assignment of objects to roles is something which it intended to change during execution of a single method, since the whole algorithm relies on "reselect_objects_for_roles". I still haven't achieved enlightenment as to what is new or different about "DCI". The view contexts might provide meatier examples. I did actually start to translate the whole lot virtually line-by-line into Ruby, but got a bit stuck on the UI side because I've not done any Ruby UI programming. It's probably possible to hook Tk in, but I don't fully understand what's going on in the Smalltalk yet. Regards, Brian.
on 16.02.2010 03:06
On 2/15/10, Brian Candler <b.candler@pobox.com> wrote: > That is, the role contains extra logic which in normal OOP might pollute > the model, and DCI helps separate it out. So, you're saying that this method, which I had optimized away: class Balance::TransferDestination < Role def transfer(amount) increaseBalance(amount) puts "Tranfered to account #{__id__} $#{amount}" end end should be able to contain arbitrary amounts of logic? Let me think about this some more. Maybe I'll try again. > I still haven't achieved enlightenment as to what is new or different > about "DCI". The view contexts might provide meatier examples. I did I have the feeling this is one of those theoretical things that seems really complicated but once you understand it its actually quite simple.
on 16.02.2010 09:43
Caleb Clausen wrote: > So, you're saying that this method, which I had optimized away: > > class Balance::TransferDestination < Role > def transfer(amount) > increaseBalance(amount) > puts "Tranfered to account #{__id__} $#{amount}" > end > end > > should be able to contain arbitrary amounts of logic? I think so. Otherwise you end up putting all the logic about *transferring* money inside the Balance object, which really should just be a dumb model which maintains a balance. > I have the feeling this is one of those theoretical things that seems > really complicated but once you understand it its actually quite > simple. I've not yet seen a clear (to me) exposition of what DCI actually *means* in practice. But then I could say the same about AOP.
on 16.02.2010 17:41
> Then at the end, it says that an account isn't really an object at all - > but all the previous code has shown it as a concrete object (e.g. > Account.find(id)). So an example of what an account role *should* look > like in code would be good. Such code has been posted in the past on object-composition, to which you are subscribed, Brian. You're welcome to re-post it here. Indeed, an Account is not an object, any more than a predecessor is an object in the front loader example. It is a role. Remember, the D in DCI stands for data. In architecture, we are trying to separate many things from the data. MVC separates the data (the representation of information) from user interaction. DCI separates use case logic from domain logic. The general approach to DCI is that objects should be pretty dumb. They are just-barely-smart data, and are usually primitive. Over the years we have been taught that objects should be smart and that their APIs should reflect what goes on in the use cases. That creates several problems. One problem is that rapidly changing use-case level logic is mixed in the same interface with slowly-changing domain interfaces. Another is that classes don't provide natural boundaries for the delineation of mental models of algorithms (as DCI used to call them when it was DCA) or interactions. An account is a collection of use cases. It is in the "I" part of DCI, not in the "D" part. If you look at real banking software, the real objects are transaction logs and audit trails. They become re-configured in interactions on every use case, where the use cases are at the level of a Context object called an account. Except for its housekeeping references that set up the current role / instance binding at the audit trail and transaction level, the account is stateless. Your bank account is not a number sitting in memory or sitting on a disk somewhere, anymore than your money is sitting in a bag on a shelf in a bank somewhere. It is a computation: a use case. In DCI, we encapsulate those in Contexts. In my talk, I catered to the usual kind of example used by consultants and university professors in talking about object-oriented programming, where they apply the little white lie of an account being an object. Later in the talk I introduce the concept of an account as a context. This is a recent and rather advanced concept in DCI. I can see from the thread below that it was too much for the posters in this thread, and that the posters were unable to correlate that example with the description in the Artima article. The reason this is a bit advanced is that it comes from the design thinking that Trygve and I have put into DCI, rather than the nerd-level stuff. It doesn't cater to UML-shaped heads, or even to the way that most people characterize object-oriented programming. It is one of the more difficult ideas in DCI, and it is the one that most people trip on. Most people have so much trouble fitting into their mental model that they just say that it is wrong, or stupid. It's O.K. if you feel that way: new paradigms are hard, and it will take a while to unlearn old ways and to learn new. The best way is to keep in dialog and to keep trying things out. Try to get above the code level and think about this from a design perspective (but still with the code in the back of your mind, by all means). You'll hopefully get to a turning point where you see programming in a totally different way. If you haven't gotten to that point yet, you probably have internalized only the nerd part of DCI. That's a good start. But as one poster here said: it's not about traits, it's not about injection, and it's not about aspects, but about something higher level. It's about thinking in objects while being able to separate the algorithm into something manageable and understandable.
on 16.02.2010 18:06
Thomas Sawyer wrote: > I just finished watching the 2nd video. I agree with you. Coplien does > an awful job of explaining things. Trygve, despite his age, does a > much better job. Thomas, I apologize if I did not explain things well for you. To move things forward as a community, it's good to ask questions. I'm happy to try to answer. Thomas, I tell people all the time that if they fail to ask their business people for clarification about requirements but instead cast cowardly aspersions supposedly out of earshot, that it explains many of the problems their firms have been having in its developments. Maybe you behave that way with your business people, but I'd appreciate enough respect from you to address your concerns about me, to me. >> Then at the end, it says that an account isn't really an object at all - >> but all the previous code has shown it as a concrete object (e.g. >> Account.find(id)). So an example of what an account role *should* look >> like in code would be good. > > I don't know what he is talking about. Yes, it is clear that you don't understand what I am talking about. > It's as if he thinks, if > something isn't solid it isn't an object. No, that isn't it. Instead of guessing, or putting words in my mouth, or assuming, you could have asked me. I'm pretty easy to find on the web. I have done my best in the above posting to answer your question. I do so as a service and because I think it's important that this community understand the subtleties here. > And his whole speel about > logging-in is not a usecase because there's no business goal, is silly > too. This represents a fundamental misunderstanding of use cases. The distinction between atomic operations on objects (the direct manipulation metaphor) and the role of algorithms (the use case angle) is fundamental to understanding why DCI is different from object-oriented programming. I use the term "use case" in the Cockburn sense, as a collection of possible scenarios. Each scenario is a collection of interactions towards a goal. I think this definition is consistent with Jacbosson's more formalized use case framework. I am not sure what you are using as your reference standard, but I would be interested in your arguments against Cockburn's use of the goal as a major element that distinguishes use cases from just blah blah blah. Words mean things, and use case is not just Swedish for scenario. > He's splitting hairs over words and as much as he thinks DCI is > so cool, I'm not sure he actually "gets it" himself. Can you translate that into some delineated professional feedback? > However, at the > very beginning he does point out the main point of the whole pursuit > -- code readability. > > His Ruby code, btw, wasn't very well written, would not run and worse, > I don't think represents DCI well either. Well, my version of the code runs fine here. One takes certain liberties with presentation in PowerPoint to a large audience to make points about design. And the code passes Trygve's muster as representing DCI well; we had been corresponding intensely to nurture the ideas using this example. But it is good to hear your input. Maybe we have found someone here in Thomas who understands DCI better than Trygve and I do. Please join the object-composition list, listen, learn, and contribute positively. When you post objections in a frustrated way on this list without engaging those you criticize, it makes me frustrated, and it does not advance our collective understanding. If you feel the Ruby style bears improvement I am open to suggestions. > (P.S. I also think this is much more like AOP then Coplien is willing > to admit.) Second, I'd like to know why; and first, I'd like to know why it's important. Again, I think you are making the mistake that another poster here warns about: confusing the language mechanisms with the design ideas. These things just take time. Keep working at it, guys, and don't let your preconceptions get in the way... any more.
on 16.02.2010 18:22
> I did a couple of interesting things (though I suppose I may be taking > it too far) I thought of a Context as a Scene in a play, in which I > defined the roles upfront (ie. at the class level) -- I use the Anise > gem to do this, btw. And, despite what was said in the lecture, I was > able to use polymorphism with regard to the roles. This approach seems > very interesting. I was able to define two methods of the same name > that can act on the same object, but dependent on the role it plays. > Thus the Context has a method that is dispatched to all the roles. > While my code is from perfect the approach itself does seem like it > could be useful for large applications. (It feels like overkill for > small libraries though). Right! This is the metaphor we often have been using. More precisely, the Context is a combination of the script (which is in the roles within its scope) and the casting (the dynamic mapping of roles to objects/actors). I in fact have been working on a DCI pattern language based on this metaphor, because it works so well.
on 17.02.2010 12:31
Hi James, On Feb 16, 12:06 pm, James Coplien <jcopl...@gmail.com> wrote: > explains many of the problems their firms have been having in its > developments. Maybe you behave that way with your business people, but > I'd appreciate enough respect from you to address your concerns about > me, to me. Honestly, James, I didn't even think about contacting you --I didn't even suspect I'd be getting this deep into a conversation about it. I was just sharing an interesting presentation, Trygve's (in which you do a good job in the Q & A periods, btw). I looked forward to the second video when I understood it had a Ruby example (as you might imagine from a Ruby ethusiast). However, while your example gave me at least something to go on, the presentation as a whole left me more confused and thus less enthusiastic about the whole DCI idea. I apologize for compacting this opinion into the one word "awful", I suppose that is too disparaging a term, and for that I apologize. So please accept this explanation in it's place and take it for what it's worth. > > something isn't solid it isn't an object. > > No, that isn't it. Instead of guessing, or putting words in my mouth, or > assuming, you could have asked me. No, no. I wasn't putting words in your mouth. I was expressing what *I* was getting out of your words. > distinction between atomic operations on objects (the direct > manipulation metaphor) and the role of algorithms (the use case angle) > is fundamental to understanding why DCI is different from > object-oriented programming. I use the term "use case" in the Cockburn > sense, as a collection of possible scenarios. Each scenario is a > collection of interactions towards a goal. I think this definition is > consistent with Jacbosson's more formalized use case framework. I am not > sure what you are using as your reference standard, but I would be > interested in your arguments against Cockburn's use of the goal as a > major element that distinguishes use cases from just blah blah blah. > Words mean things, and use case is not just Swedish for scenario. The definition seems fine. I just don't see why logging-in can't be viewed as a goal in itself. > > He's splitting hairs over words and as much as he thinks DCI is > > so cool, I'm not sure he actually "gets it" himself. > > Can you translate that into some delineated professional feedback? Ok. This is my take. DCI seems to me like an idea with a lot of potential. But I don't think it's an all of nothing kind of thing. I get the feeling that you so badly want DCI to be a Major Paradigm Shift that you might be pushing it's concepts too far. For instance, to say that an account is not a not object... going all the way back to the bad old days of COBOL, an account has always been treated as as object, even if not coded in OOP form. That's because banks treat accounts as objects --people have them, they have ID numbers, etc. Writing a banking system without the concept of an account ignores the very system to be modeled. I'm pretty sure that any attempt to do so will prove far less readable (exactly the opposite of what DCI is trying to achieve) then any program that does --even in COBOL. Moreover, when you say an account isn't an object and yet give a presentation where it is an object, that's just confusing. > > However, at the > > very beginning he does point out the main point of the whole pursuit > > -- code readability. > > > His Ruby code, btw, wasn't very well written, would not run and worse, > > I don't think represents DCI well either. > > Well, my version of the code runs fine here. Then please make it available! > One takes certain liberties > with presentation in PowerPoint to a large audience to make points about > design. And the code passes Trygve's muster as representing DCI well; we > had been corresponding intensely to nurture the ideas using this > example. But it is good to hear your input. Maybe we have found someone > here in Thomas who understands DCI better than Trygve and I do. Please > join the object-composition list, listen, learn, and contribute > positively. When you post objections in a frustrated way on this list > without engaging those you criticize, it makes me frustrated, and it > does not advance our collective understanding. Please don't feel that I am criticizing *you* --take it for what it is, my personal critique of *your presentation*. > If you feel the Ruby style bears improvement I am open to suggestions. I can can certainly offer some suggestions, but I would have to understand DCI better to go beyond the surface. I posted my take on it, but being new to DCI, I can only guess if I am on the right track or not. > > (P.S. I also think this is much more like AOP then Coplien is willing > > to admit.) > > Second, I'd like to know why; and first, I'd like to know why it's > important. Again, I think you are making the mistake that another poster > here warns about: confusing the language mechanisms with the design > ideas. The goal of AOP is to come at a problem orthogonal to the traditional OOP direction. In AOP you are organizing code into aspects. These aspects are like contexts in DCI. Aspects are composed of advice, code injected into classes/objects by wrapping other methods. There are clear similarities. DCI goes a bit further by injecting methods whole-clothe, and in doing so decomposes "aspects" into a context and set of roles. (Actually that might be useful, might DCI roles make use of AOP's concept of advice too?)
on 17.02.2010 12:39
On Feb 16, 11:41 am, James Coplien <jcopl...@gmail.com> wrote:
> hard, and it will take a while to unlearn old ways and to learn new.
No matter how hard anew paradigms is, it must still be taught.
on 17.02.2010 12:44
On Feb 17, 6:31 am, Intransition <transf...@gmail.com> wrote: > The goal of AOP is to come at a problem orthogonal to the traditional > OOP direction. In AOP you are organizing code into aspects. These "goal" isn't the right word actually, more like "tactic".
on 17.02.2010 14:48
Thomas Sawyer wrote:
> No matter how hard a new paradigms is, it must still be taught.
Dear All,
Indeed !
Please do not end this very interesting discussion. Some people may be
eagerly following it without participating (at least I am).
on 17.02.2010 16:49
On 13 February 2010 19:07, David Masover <ninja@slaphack.com> wrote: > > I doubt it. I think what's much more useful is that ECMAScript has prototypal > inheritance. If you're talking about the fact that I can "steal" a method from > one class and apply it to another, there is only one thing stopping this in > Ruby, and it's some anal-retentive type-safety thing probably leftover from > Java or C++ -- the fact that you can't bind an UnboundMethod to anything > that's not either a direct class or a subclass of the class that UnboundMethod > was originally defined on. > Obviously, if you unbind a method from Array which is implemented in C you cannot rebind it to something else. This restrictions is probably less meaningful for pure ruby methods but allowing some methods to be rebound freely and restrict others does not sound very nice either. Thanks Michal
on 17.02.2010 17:10
> Please do not end this very interesting discussion. Some people may be > eagerly following it without participating (at least I am). I've been taking apart one of the Smalltalk examples in an attempt to understand it and perhaps port bits of it to Ruby. Trygve himself has been gracious in helping me through this process. You can follow the discussion here: http://groups.google.com/group/object-composition/browse_thread/thread/854df3a328e1c263
on 17.02.2010 17:47
Thomas Sawyer wrote: > On Feb 16, 11:41�am, James Coplien <jcopl...@gmail.com> wrote: > >> hard, and it will take a while to unlearn old ways and to learn new. > No matter how hard anew paradigms is, it must still be taught. No. I was a professional educator for several years. One thing you find in the theories of education is that though many things can be learned, only some of them can be taught — in the normal Western application of the word "teaching." The normal model of education, as described by educators like Piaget, is to move from the known to the unknown. The essence of a paradigm shift, according to Kuhn, is that the new paradigm is irreconcilable with the old. I think that's what we're faced with here. As such, I think the best way to learn is through practice. Furthermore, I think it is better to think of DCI as a community effort to explore a new space, working with each other, than to have the Master "instruct" the newbies. It is true that Trygve and I have about ten years of thought about this, and we're happy to relate our experiences. That's why I'm here — to give. That's why Trygve has published so many reports and why we published a joint report on Artima. That's why I have spent the past three years writing a book on this (and related) topics. Learning this will take hard work: don't expect to be spoon-fed.
on 17.02.2010 17:50
Brian Candler wrote: You can follow the > discussion here: > > http://groups.google.com/group/object-composition/browse_thread/thread/854df3a328e1c263 We'll keep both eyes open !
on 17.02.2010 18:33
Thomas Sawyer wrote: > Hi James, > > Honestly, James, I didn't even think about contacting you --I didn't > even suspect I'd be getting this deep into a conversation about it. The I'm happy to offer a revelation in your mindset. And welcome to the Internet world. > However, while your example gave me at > least something to go on, the presentation as a whole left me more > confused and thus less enthusiastic about the whole DCI idea. That is in fact probably good! That is what should be happening as you make a paradigm shift. Expect to be confused and surprised. I'll come back to this notion throughout the mail. My example didn't only extemporize on Trygve's, but went into some new territory. And I think some people got lost there. I know this sounds like rationalization, but in fact, most of my teaching the past thirty years has involved some kind of paradigm shift, and I am attentive to the need of this puzzlement. If you read "Zen and the art of motorcycle maintenance," Pirsig calls it "stuckness." Learning new things is not always a linear process. > I apologize for compacting this opinion into the one word "awful", I > suppose that is too disparaging a term, and for that I apologize. So > please accept this explanation in it's place and take it for what it's > worth. You can call me whatever you want to my face, and in this discussion, I hope you do, you ignoramous :-) I am more hurt by the fact that you might have seized an opportunity for dialog and learning but instead cast aspersions mumbling in a corner somewhere. I feel hurt on behalf of the community. We need your criticism — but in dialog. >> Words mean things, and use case is not just Swedish for scenario. > > The definition seems fine. I just don't see why logging-in can't be > viewed as a goal in itself. As most use case experts would describe it, you don't go home at the end of the day and tell your daughter, "Guess what I did today! I got logged in!" Logging in isn't essential to the value chain. The goals in goal-driven use cases drive towards such goals. To focus on things at this level is noise. Alistair Cockburn's "Effective Use Cases" offers the theory and practice of this perspective in a very satisfying way. Give it a read and come back and we can discuss it more. >> > He's splitting hairs over words and as much as he thinks DCI is >> > so cool, I'm not sure he actually "gets it" himself. >> >> Can you translate that into some delineated professional feedback? > > Ok. This is my take. DCI seems to me like an idea with a lot of > potential. But I don't think it's an all of nothing kind of thing. No one is saying that it is! There is still a place for your grandfather's object-oriented programming. There are architectures we can call event-driven architectures, where the interesting operations are all atomic. A shapes editor is a good example. It in fact has no use cases. Most operations are atomic and trivial: "Change the color of this shape." "Resize this shape." "Create this shape." Once in a great while you might have operations involving multiple methods of multiple shapes, and that's where DCI comes in. More broadly, not everything is object-oriented, whether DCI or your grandfather's object-oriented design. Procedural design still has a place. So do state machines — and that has nothing to do with objects (for example, in protocol design). So does rule-based computation. So does functional programming as in SASL or KRC. Anyone who attacks the world with one weapon alone will be defeated. I wrote a whole book on this several years ago called "Multi-paradigm design. Why did you think I felt that DCI was the only way? > get the feeling that you so badly want DCI to be a Major Paradigm > Shift that you might be pushing it's concepts too far. Given that it took me seven years to learn it, I can speak strongly for the fact that it is a paradigm shift. That it is a paradigm shift has nothing to do with its payoff — only with the mode of understanding. You may be seeing some of my pedagogical techniques that are commonly used to extemporize new ideas. There are important ways of giving emphasis in a one-hour presentation that would not arise if we were pairing at a keyboard. > For instance, to say that an account is not a not object... going all > the way back to the bad old days of COBOL, an account has always been > treated as as object, even if not coded in OOP form. I don't think so. Have you ever worked in finance or banking? I think your statement holds true only in lectures by college professors or by people outside of finance. In the latter case, the object isn't the account, but the name of the account (sometimes called its account number). Can you give me a single example in the software of a real financial institution where the balance is actually stored as a data member of an object in memory? After you answer that, we can discuss the difference between object-oriented programming and class-oriented programming. One of the major features of DCI is that it supports object-oriented programming. Very few languages support object-oriented programming directly: they support class-oriented programming instead. > That's because > banks treat accounts as objects --people have them, they have ID > numbers, etc. You are perhaps suffering from being trapped in the old paradigm, where everything must be an object. Stick with me here for a few paragraphs as I explore this. You would have been an excellent student of Kant. In fact, if you look at people's mental models of their worlds, they think of much more than objects. An ID number is not an object: it is a handle to an object. An account is not an object: it is a role that several objects together can play. Do the following experiment. Go to someone who has recently done a money transfer in their bank. Ask them to give you a general user story for it. Inevitably, I find people saying, "I decide on an amount, and then I witdraw that money from one account and put it into another account." If they speak more precisely they will use terms like "source account" and "destination account." A "source account" is not an object. It is a role that something can play (like a savings account). For the time being we can pretend that savings account is a class whose objects can play the role of "source account." That fits the simple Kantian model of the world, where most things must be objects. But if we go more deeply, to the level of that domain (in the sense of DDD) we find that it is not an object — certainly not in the "D" sense of "Data" in DCI. It is a collection of use cases, of behaviors. That makes it a DCI context. An account is a context (like an account number) in which we can carry out algorithms (like transferring money) with other concepts (like other accounts, or transaction logs, or audit trails). Where I think you are confused is that you take these elements of your mental model and call them objects. That was also what Kant does. To do so is at least not useful, and probably isn't even right. Also part of your mental model is the mapping from the roles "source account" and "destination account" onto their respective accounts (my savings account #O991540 and my investment account #393497654). Also part of your mental model is those things called accounts, and you think of them as objects. The problem is that the people who implement those systems don't implement them as objects, but as something else — the objects are at a much lower level. That's the real world of real financial software today. Really. At least in my example — which I think is representative. If you have a different example where an account can be an object in memory, I find that interesting, but I don't think it's germane to this discussion. One reason I can justify DCI as a paradigm shift is that it differently translates the mental models of end users and programmers into code. Something called object-oriented programming was one way of doing it in the 1980s. This is another way of doing it, with different elements of the model. And these elements don't come out of thin air. Rebecca Wirfs-Brock and Trygve were having a discussion on the Hurtigruten about ten years ago as I was listening, and they concluded that objects don't have responsibilities — roles do. That is the essence of CRC cards. Most people think that CRC stands for "Class, Responsibility, and Collaborator." It does not. Rebecca wanted to call them RRR cards (Roles, Responsibilities and Relationships) but the C really stuck. What it really means is "candidate object," and it's a role. (I just verified this with her when she and I went together to dinner with Trygve and Gertrud at Øredev last year.) So you have an entire industry focusing on classes because they misunderstood an acronym (or popularizers of the technique misunderstood it – I won't mention any names). Focus on roles — the roles that objects can play — not classes. There are other ideas I could bring to bear from the field of user experience, from Brenda Laurel's writings, and from other staples of object-orientation that the Java-duped public doesn't read, but take my word for it. This is not the object-orientation you learned in college. > Then please make it available! It's there (somewhere) on object-composition (are you subscribed?); it appears in its entirety in the book I have coming out in June (there are several drafts scattered here and there on the web). Part of understanding a new paradigm is going beyond a one-hour talk to do your homework. Read the Artima article. There are three or four articles you should probably read at Trygve's web site. If you're really interested, come to the next course I offer on it. Just for you, I'll give you a free seat. > Please don't feel that I am criticizing *you* --take it for what it > is, my personal critique of *your presentation*. Likewise, I am not criticising your understanding, but how you channeled the criticism. >> If you feel the Ruby style bears improvement I am open to suggestions. > > I can can certainly offer some suggestions, but I would have to > understand DCI better to go beyond the surface. I suspected as much. My guess is that your sense of distaste in the code may also owe to being stuck in the old paradigm. >> > (P.S. I also think this is much more like AOP then Coplien is willing >> > to admit.) >> >> Second, I'd like to know why; and first, I'd like to know why it's >> important. Again, I think you are making the mistake that another poster >> here warns about: confusing the language mechanisms with the design >> ideas. > > The goal of AOP is to come at a problem orthogonal to the traditional > OOP direction. In AOP you are organizing code into aspects. These > aspects are like contexts in DCI. Aspects are composed of advice, code > injected into classes/objects by wrapping other methods. > There are clear similarities. DCI goes a bit further by injecting > methods whole-clothe, and in doing so decomposes "aspects" into a > context and set of roles. (Actually that might be useful, might DCI > roles make use of AOP's concept of advice too?) No, because it makes the aspectualized code unreadable. As to why DCI is more than AOP, read my above long segment on mental models and paradigms. DCI is not just a programming trick to reflect cross-cutting. It can represent much higher dimensions of cross-cutting than AOP can and, because of the Contextual mapping of roles to objects, is much more dynamic. They are barely in the same league. I think you are confusing one of the mechanisms of Aspects with one common mechanism used to implement DCI in some programming languages. This, too, is the sign of a new paradigm: everyone tries to describe it in terms of what they know. Some people say that DCI is like mixins. Some say it is like multi-paradigm design. Some say it is like aspects, some like dependency injection, and a million other things. What gives me the most grief is that there is a tiny bit of truth in each of these claims, just enough to keep people from making the necessary mental leap. To do that requires digging into it and trying it. It is like learning a martial art: no number of PowerPoint slides will get you there. You have to feel it in your bones. Most people don't even "get" object-oriented programming in their bones. And this transition scares programmers because their identity is so tied up in understanding new technology. That leads people to do really amusing things. For example, someone may not yet understand DCI well enough even to give suggestions on how to clean up Ruby code that illustrates it, yet feels qualified to criticize one of its inventors as "not getting it." O, how human we can be... But back to the point... The real goal of AOP (I have this from Gregor Kiczales personally) is to shock people into taking reflection seriously. It was supposed to scare people from Java back into Lisp, where you can express these things cleanly. Cutpoints and wrappers and whoppers are native to CLOS, for example. The problem is that people weren't shocked: they embraced the scaffolding. I view this as one of the best examples of the sheep-like stupidity of the industry, collectively. I'm going to get back to my vacation and attacking the fjelds of Norway. Med venlig Hilsen, Cope
on 17.02.2010 20:53
James Coplien wrote: [...] >> For instance, to say that an account is not a not object... going all >> the way back to the bad old days of COBOL, an account has always been >> treated as as object, even if not coded in OOP form. > > I don't think so. Have you ever worked in finance or banking? I think > your statement holds true only in lectures by college professors or by > people outside of finance. In the latter case, the object isn't the > account, but the name of the account (sometimes called its account > number). Can you give me a single example in the software of a real > financial institution where the balance is actually stored as a data > member of an object in memory? I have yet to watch your presentation (though I am very much looking forward to doing so), and I know that you and Trygve generally know what you're talking about. So I may be a fool rushing in where angels fear to tread. But... I cannot imagine *not* representing a bank account as an object in a bank software system. The balance is part of such an object's state. > > After you answer that, we can discuss the difference between > object-oriented programming and class-oriented programming. One of the > major features of DCI is that it supports object-oriented programming. > Very few languages support object-oriented programming directly: they > support class-oriented programming instead. Often quite true. > > >> That's because >> banks treat accounts as objects --people have them, they have ID >> numbers, etc. > > You are perhaps suffering from being trapped in the old paradigm, where > everything must be an object. Stick with me here for a few paragraphs as > I explore this. You would have been an excellent student of Kant. In > fact, if you look at people's mental models of their worlds, they think > of much more than objects. An ID number is not an object: it is a handle > to an object. Agreed. > An account is not an object: it is a role that several > objects together can play. Not necessarily agreed. In the example below, you're talking about accounts as objects while claiming you're not doing so. > > Do the following experiment. Go to someone who has recently done a money > transfer in their bank. Ask them to give you a general user story for > it. Inevitably, I find people saying, "I decide on an amount, and then I > witdraw that money from one account and put it into another account." If > they speak more precisely they will use terms like "source account" and > "destination account." A "source account" is not an object. It is a role > that something can play (like a savings account). I believe that you're getting trapped by ambiguous language here. A "source account" is not an object, to be sure, but that doesn't mean an *account* isn't an object. "Source account" and "destination account" are roles, but only accounts (or objects that behave like accounts) can play those roles, it seems to me. In Ruby: def transfer(source, destination, amount) ... end peter = Account.find(:peter) paul = Account.find(:paul) Now we have handles to Peter's account and Paul's account. Of course we don't have the accounts themselves, but we have object representations of them. Now we can do transfer(peter, paul, 100) in which case peter plays the role of source account or we can do transfer(paul, peter, 100) in which case paul plays the role of source account. Where's the problem here? > > For the time being we can pretend that savings account is a class whose > objects can play the role of "source account." That fits the simple > Kantian model of the world, where most things must be objects. But if we > go more deeply, to the level of that domain (in the sense of DDD) we > find that it is not an object — certainly not in the "D" sense of "Data" > in DCI. It is a collection of use cases, of behaviors. The point of a "traditional" object, it seems to me, is that it unifies data and behavior in one package. DCI may be a valid form of analysis, orthogonal to "traditional" object analysis, but that doesn't mean that objects revealed by traditional object analysis (such as the Account instances in your example) aren't objects. Best, -- Marnen Laibow-Koser http://www.marnen.org marnen@marnen.org
on 17.02.2010 23:01
Marnen Laibow-Koser wrote: > James Coplien wrote: > [...] > I cannot imagine *not* representing a bank account as an object in a > bank software system. The balance is part of such an object's state. No. In every example I've seen, financial records are kept as audit trails that track deposits, withdrawals, interest accruals, etc. There is no "balance" sitting on a disk nor sitting in memory. The balance is computed as the sum of accruals, less the sum of decreases, against some baseline. All these data are in a database — but no balance. Let me reiterate my question, which yet goes unanswered here: Can you name me one, real, concrete system in real use, in a real financial institution, where the account is an object, and its field is a balance, within a system that manages the account itself? > Not necessarily agreed. In the example below, you're talking about > accounts as objects while claiming you're not doing so. I start talking about them as objects as a way to introduce the concept. Then I move to the real design to introduce how Contexts can replace objects in some contexts. > I believe that you're getting trapped by ambiguous language here. A > "source account" is not an object, to be sure, but that doesn't mean an > *account* isn't an object. "Source account" and "destination account" > are roles, but only accounts (or objects that behave like accounts) can > play those roles, it seems to me. I agree that this is an issue of misunderstanding. Your code example has nothing to do with the point I'm making. Think of the point I'm making as having to do with the psychology of perception (which is what Dahl and Nygård viewed OO as being all about in the end). In your example, peter is a name for an identifier which contains a reference (an address, another kind of name) of something called an account. That it can be an object in Ruby doesn't mean that it properly reflects the proper mental model. For example, I can also do this in Ruby: def account (account_id, amount) . . . . end So what? And I have the same "so what" reaction to your code. I agree with your above analysis that accounts, or objects that behave like accounts, can play these roles. Can my phone bill play the role of an acccount? If it does, is it an account in the banking sense? Of course not. But I can transfer money to it — because it can play the role of a source account. So it *can* be a data object. My point is that it doesn't have to be, and that in fact, very few accounts are. They rather are Contexts than Data objects. This facet of the underpinnings of DCI is not about language expression, but of about how we think. That's the paradigm shift part.
on 18.02.2010 00:08
Thanks for replying! I've probably injected myself into a debate that's a bit over my head, but that's how learning happens. James Coplien wrote: > Marnen Laibow-Koser wrote: >> James Coplien wrote: >> [...] > >> I cannot imagine *not* representing a bank account as an object in a >> bank software system. The balance is part of such an object's state. > > No. In every example I've seen, financial records are kept as audit > trails that track deposits, withdrawals, interest accruals, etc. There > is no "balance" sitting on a disk nor sitting in memory. The balance is > computed as the sum of accruals, less the sum of decreases, against some > baseline. All these data are in a database — but no balance. That's implementation. It is irrelevant to interface, no? > > Let me reiterate my question, which yet goes unanswered here: Can you > name me one, real, concrete system in real use, in a real financial > institution, where the account is an object, and its field is a balance, > within a system that manages the account itself? First, your question probably goes unanswered because the only people who could answer it are people who've worked on the proprietary systems in question. I have the impression that not much financial software is open source. Second, it's irrelevant whether balance is a field or a calculation, at least if the uniform access principle is still to hold. As a hypothetical user of class Account, I want to be able to call Account#balance and get a balance. I don't care in the least what has to go on to get me that balance. > > >> Not necessarily agreed. In the example below, you're talking about >> accounts as objects while claiming you're not doing so. > > I start talking about them as objects as a way to introduce the concept. > Then I move to the real design to introduce how Contexts can replace > objects in some contexts. OK. > > > >> I believe that you're getting trapped by ambiguous language here. A >> "source account" is not an object, to be sure, but that doesn't mean an >> *account* isn't an object. "Source account" and "destination account" >> are roles, but only accounts (or objects that behave like accounts) can >> play those roles, it seems to me. > > > I agree that this is an issue of misunderstanding. Your code example has > nothing to do with the point I'm making. Think of the point I'm making > as having to do with the psychology of perception (which is what Dahl > and Nygård viewed OO as being all about in the end). In your example, > peter is a name for an identifier which contains a reference (an > address, another kind of name) of something called an account. So far so good. > That it > can be an object in Ruby doesn't mean that it properly reflects the > proper mental model. I think of an account as being an object. Doesn't that make it the proper mental model for me? > For example, I can also do this in Ruby: > > def account (account_id, amount) > . . . . > end > > So what? I don't get your point here at all. Please elaborate. > And I have the same "so what" reaction to your code. > Why? > I agree with your above analysis that accounts, or objects that behave > like accounts, can play these roles. Can my phone bill play the role of > an acccount? If it does, is it an account in the banking sense? Of > course not. But I can transfer money to it — because it can play the > role of a source account. So it *can* be a data object. Uh, what? You can't transfer money to your phone bill. You can transfer money to your account at the phone company -- and you can do so precisely because it is (or behaves like) an account. > My point is that > it doesn't have to be, and that in fact, very few accounts are. They > rather are Contexts than Data objects. And I really don't see where you come to that conclusion. > > This facet of the underpinnings of DCI is not about language expression, > but of about how we think. That's the paradigm shift part. Yes, but I so far do not agree with your premises here, which means I can't agree with the paradigm that develops from them. I'm certainly willing to be convinced, though. Best, -- Marnen Laibow-Koser marnen@marnen.org http://www.marnen.org
on 19.02.2010 18:20
Let me respond to bits of Marnen's excellent post at a time. Marnen Laibow-Koser wrote: > Thanks for replying! I've probably injected myself into a debate that's > a bit over my head, but that's how learning happens. For all of us > James Coplien wrote: >> Marnen Laibow-Koser wrote: >>> James Coplien wrote: >>> [...] >> >>> I cannot imagine *not* representing a bank account as an object in a >>> bank software system. The balance is part of such an object's state. >> >> No. In every example I've seen, financial records are kept as audit >> trails that track deposits, withdrawals, interest accruals, etc. There >> is no "balance" sitting on a disk nor sitting in memory. The balance is >> computed as the sum of accruals, less the sum of decreases, against some >> baseline. All these data are in a database — but no balance. > > That's implementation. It is irrelevant to interface, no? It affects the internal form of the system. That form is called its architecture: the parts and their relationships. Those parts have interfaces, and the way we think about them affects the way they are implemented in the code. For example, if we implement a bank system in terms of incremental audit trails and dynamic association between those elements and roles that appear in dynamically created account Contexts, it's a much different design than if an Account is a data object. It shows through. Kent Beck has long argued that you can't hide a bad design behind a good interface. Brenda Laurel emphasizes the importance of the direct manipulation metaphor. Alan Kay talks about these objects as extensions of the images of your own mind. That is what DCI is trying to do. More to the point, the way that the market thinks about them (the stakeholders) affects their rates of change. Much of design is about eliciting change points so that frequently changing stuff is easy to change, is localized, and is separated from the stuff that doesn't change so much. That isn't all in the interface, unfortunately. In fact, it is often just the opposite. Most of the interface of a Prius car is the same as that for an ordinary gasoline-powered automobile, but the internal architecture is radically different. >> Let me reiterate my question, which yet goes unanswered here: Can you >> name me one, real, concrete system in real use, in a real financial >> institution, where the account is an object, and its field is a balance, >> within a system that manages the account itself? > > First, your question probably goes unanswered because the only people > who could answer it are people who've worked on the proprietary systems > in question. I have the impression that not much financial software is > open source. O.K., well, I can speak for what I have seen in Saxo Bank, in Swiss Bank Chicago, in Swiss Bank London, in Allianz, in a large Danish pension company and in many other discussions with financial people at conferences. Even Ron Jeffries' XP book features a user story that describes an account balance in these terms. If you have done your domain analysis, these things are obvious to someone in the business. Another obvious failure is that people designing a telecom system thinking that a phone call is an object. It isn't an object in any phone system I've seen. I've seen many inside AT&T and Western Electric, and publications from Bell Northern Research / Nortel indicate that also avoid this failure mode. The same was true at Avaya, AGCS, ... shall I go on? The problem is that objects became really popular in the industry in about 1990 and now everything that is a Thing has to be an object. The naivté was fueled by early methodologists who told us a number of silly things: everything is an object; objects should be created in isolation; objects are the nouns in your requirements document; and so forth. And so we have a claim here about accounts being objects, unsubstantiated in reality, but based in such an overwhelmingly strong mythology that it prompts multiple denials about the claim of how real systems implement this. It is a matter of maturity. It is easy to stumble into a great tool like Ruby and to look for ways to apply its class facilities to everything in site. But there are much more subtle structures at work here. What's really cool about Ruby is that rises even to this challenge. (Most languages can express DCI concepts in some degree. There's only one popular language that can't, and I'll let you figure that out. Class, that's your homework assignment for tomorrow.) The popular, naive claim doesn't work in practice — which is why you don't see it in practice. Let's contemplate your account example with a balance as a member. What is the object's scope? Its lifetime? How many of these objects exist in a banking system? How is concurrency handled (that's the killer): when the actuaries and account holder and the bank want to access it at the same time? What is the scope and duration of a transaction in terms of the object? If you have transaction semantics (and all banks do, to avoid losing money under concurrency) what is the mapping from the object model to the transactional model and the relational model that usually supports it? Remember: Ontos and its cousins were largely failures, because they tried to stay in the paradigm of your grandfather's object-oriented architecture. The complexity just got out of hand. DCI actually offers reasonable answers to all of these questions, because it's rooted in structures that can capture and express higher levels of complexity, both static and dynamic, than a POJO approach can. I think that's what got this thread started: I described a solution to a problem that is more complex than people can conceptualize using their grandfather's object-oriented programming, and understanding broke down. I think that people fail to understand it's a paradigm shift — but that's maybe a liability of taking one's understanding from a few hours of videotapes. > Second, it's irrelevant whether balance is a field or a calculation, at > least if the uniform access principle is still to hold. That claim holds only within a single contextual thread. Another set of immature foundations can be found in the Agile world where we are supposed to be focused on the customer. And most of the naive claims about accounts here come from that perspective. I can just read the user stories and use those to drive my design, using TDD or something else. Just find all the elements of all the interfaces and just organize them. The fact is that most of the computation in a bank has nothing to do with someone who has an account, but who is in the back office managing investments or doing analyses. They're called actuaries in English. Actuaries care little about the status of your bank account. They care about the transactions. There are many other sets of users who are looking at these data: auditors, tellers, ATM machines, other banks, the national bank, investors, loan officers, bank executives. All you need to do is to take all the responsibilities of all those stakeholders and divide them up into nice interfaces that give you nice objects that have nice coupling and cohesion. It's intractably complex. DDD has recently drawn attention to the importance of unearthing domain concepts that are stable over time. They have little to do with the requirements of the stakeholders. Very few people understand that. The "dumb" data objects of DCI come from this domain analysis; they are often the model objects one finds in MVC. The intelligence that serves the actuaries, the accountants, the loan officers and everyone else play out in use cases that are defined in terms of roles — roles that are mapped onto the right domain objects at the right time by the right context. The essence of an object-oriented system is that the mappings from roles to objects changes thousands or millions of times a second. Your grandfather's OO simulated a very weak version of that called inclusion polymorphism. The DCI mapping brings these dynamics to the surface. > As a > hypothetical user of class Account, I want to be able to call > Account#balance and get a balance. I don't care in the least what has > to go on to get me that balance. So you don't care about its data. It is essentially a service, a computation. We collect those services together in DCI and call them Contexts. You instead are trying to convince me that they should be objects. O.K., a Context is an object by some definition, and if that's enough for us to agree, then we agree. But it is not a domain object — that creates an architecture where the pressure points of change are all in the wrong place. A simple domain analysis of a financial application will bear that out quickly. More to the point, it is useful to distinguish between objects (as Dahl or Nygaard would recognize them) and the roles that they play. If programming language is to be about intentionality (communicating the design intent of the programmer) then we want the programming formalisms to carry this distinction forward. That's what DCI is: a set of formalisms that carry archetypical elements of human cognition and machine computation forward into the code. Calling it an object is a little like calling it a thing. I want a little more insight from these labels. > I think of an account as being an object. Doesn't that make it the > proper mental model for me? No, you're a programmer. And that's O.K.: programmers are people, too, and we need to support ehir model. But, again, object orientation is all about capturing mental models in code, and we need to be attentive to stakeholders other than the programmer. Like Raskin said: The interface is the program. A user experience person would pursue this issue using the kind of question I posed in an earlier post, leading to the description (e.g., for a money transfer) that I think about things in terms of source accounts and destination accounts. Unfortunately, my bank doesn't have source accounts. I can conceptualize a source account, but can't create one, can't open one, can't find one. They're not *objects*. They're protocols, or interfaces to objects. They're roles. Those, too, are part of our mental models. And they should be part of the code as well. If you look at where Rebecca Wirfs-Brock has taken responsibility-driven design, it is into this realm of roles. Objects don't have responsibilities; their roles do. That was the conversation that Trygve and I recall from his discussion with Rebecca on the deck of the Hurtigruten all those years ago. There are some additional concepts that we should be attentive to as well, including algorithms and the associations from roles to objects. DCI packages most of these in roles and Contexts. If all you have learned is objects, then everything to you is an object. That is whey I said you might make a good student of Kant. A good exploration of end-user mental models shows that they are much more subtle. Introducing roles provides a much better match for this model and provides a much better foundation for good software structure than the pure object approach does. Trygve published some preliminary metrics about this on object-composition, and you might have a look at them and at the surrounding discussion. > Uh, what? You can't transfer money to your phone bill. You can > transfer money to your account at the phone company -- and you can do so > precisely because it is (or behaves like) an account. No, the entity I manipulate on my web page is exactly my phone bill. (Denmark has an advanced banking system, so maybe those of you in other countries still do this with checks to the phone company and so forth — but even for one of my accounts outside Europe, I can treat the phone bill as an entity.) That's my mental model. It's not that I'm paying the phone company; I pay my phone bill. No one says at the end of the month "I need to pay my phone company." They say "I need to pay my phone bill." >> My point is that >> it doesn't have to be, and that in fact, very few accounts are. They >> rather are Contexts than Data objects. > > And I really don't see where you come to that conclusion. > >> >> This facet of the underpinnings of DCI is not about language expression, >> but of about how we think. That's the paradigm shift part. > > Yes, but I so far do not agree with your premises here, which means I > can't agree with the paradigm that develops from them. I'm certainly > willing to be convinced, though. I'm still awaiting concrete examples that are different than those banking examples that provide much of the background for my premises. In any case, it shouldn't matter if you are trying to understand. Adopt my assumptions arbitrarily if it helps you see the ideas more clearly and I can provide the documentation later. I think that if you explore the real world you'll see that my assumptions hold. I hope this helps. I really appreciate your specific and forceful questions — I think it helps me communicate my ideas more concretely.
on 19.02.2010 21:25
It seems like everyone's saying the same thing, just not agreeing on the vocabulary. When I think about accounts, of course, not being in the financial industry, I think of withdrawals, AMTs, balances, etc. And if we were implementing a system just to cater to stakeholders like me, account may very well be a domain object. Now, consider the above as one view into the data of an entire bank. This is one specific high-level view of the data. It builds upon a lower-level view of transaction logs which is necessary to support other stakeholders - say auditors. Because we are separating the concrete objects from their roles in the different contexts, in the 1st context - yes, I'm going to call it an Account, and as far as I'm concerned, that's exactly what it is; it appears to be an object that "has" a balance, etc. However, when I link up actual objects into my context, I won't find an Account Object. At some point, someone will have to build code on top of the transaction log code, to give me the interface I need. In DCI, it seems this would be a CustomerAccountContext, or AdjustAccountBalanceContext, or something similar. A great term that I've heard JOC and Dan North (who invented BDD - amazing and relevant stuff that will help you understanding this) use is "Turtles all the way down." You implement one layer or view using words that make sense at that level, and then the next layer down, you use totally different vocabulary to describe the same objects/ behaviors with that layer's terminology, and so on... In DCI, it seems that what you hit are the underlying domain objects - the lowest common denominator objects that are at the core of the entire system. Does that make sense? Sean