Proper way to use SplashScreen?

Hey all. I’m using Wx 1.9.9 on ruby 1.8.6. I can’t seem to instantiate
a SplashScreen without causing a SystemStackError – am I doing
something wrong?

This code is in my App’s on_init() method:

splash_img = Wx::Bitmap.new( ‘/tmp/image.png’, Wx::BITMAP_TYPE_PNG )
Wx::SplashScreen.new( splash_img,
Wx::SPLASH_CENTRE_ON_SCREEN | Wx::SPLASH_TIMEOUT,
3000, nil, -1 )

… which produces the following, after the splash times out.

./test:138:in show': stack level too deep (SystemStackError) from ./test:138:inmain_loop’
from ./test:138

Thanks for any insight.

Mahlon Smith wrote:

Hey all. I’m using Wx 1.9.9 on ruby 1.8.6. I can’t seem to instantiate
a SplashScreen without causing a SystemStackError – am I doing
something wrong?

It’s a bug, sorry. Thanks for the report and sample code. It’s fixed by
this patch:

http://rubyforge.org/pipermail/wxruby-svn-commit/2009-February/000847.html

alex

I’ve got the same error and resolved using SPLASH_NO_TIMEOUT, but i
don’t
know why :-/

cheers,

bio.

Alex F. wrote:

It’s a bug, sorry. Thanks for the report and sample code. It’s fixed by
this patch:

Awesome. Thanks for the speedy reply, Alex!