Forum: Ruby Subject: rubygoo 0.0.6 Released

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Shawn A. (Guest)
on 2008-11-14 05:54
(Received via mailing list)
rubygoo version 0.0.6 has been released!

* <http://rubygoo.googlecode.com>

GUI library for use with Gosu or Rubygame

Changes:

### 0.0.6 / 2008-11-13

* Getting closer to a 1.0 release
  * Better TextField support for Gosu
  * small rendering bugs fixed
  * added relative positioning of widgets
  * added RadioButton and RadioGroup


Screenshot:
http://rubygoo.googlecode.com/files/rubygoo_radio_groups.png

Sample Rubygame code:

require 'rubygems'
$: << './lib'
$: << File.dirname(__FILE__)
require 'rubygoo'
require 'rubygame'
include Rubygame
include Rubygoo

if $0 == __FILE__

  screen = Screen.new [600,480]
  screen.show_cursor = false

  factory = AdapterFactory.new
  render_adapter = factory.renderer_for :rubygame, screen
  icon = Surface.load File.dirname(__FILE__) + "/icon.png"

  app = App.new :renderer => renderer

  label = Label.new "click the button to set the time", :x=>20, :y=>30

  button = Button.new "Click Me!", :x=>70, :y=>80, :x_pad=>20,
:y_pad=>20, :icon => icon
  button.on :pressed do |*opts|
    label.set_text(Time.now.to_s)
  end

  check = CheckBox.new :x=>370, :y=>70, :w=>20, :h=>20
  check.on :checked do
    label.set_text("CHECKED [#{check.checked?}]")
  end

  text_field = TextField.new "initial text", :x => 70, :y => 170,
:max_length => 20, :min_length => 6

  text_field.on_key K_RETURN, K_KP_ENTER do |evt|
    puts "BOO-YAH"
  end

  modal_button = Button.new "Modal dialogs", :x=>270, :y=>280,
:x_pad=>20, :y_pad=>20
  modal_button.on :pressed do |*opts|
    modal = Dialog.new :modal => app, :x=>60, :y=>110, :w=>250, :h=>250

    modal.add Label.new("Message Here", :x=>20, :y=>70, :x_pad=>20,
:y_pad=>20, :relative=>true)

    ok_butt = Button.new("OK", :x=>70, :y=>180, :x_pad=>20,
:y_pad=>20,:relative=>true)
    ok_butt.on :pressed do |*opts|
      app.remove_modal(modal)
    end
    modal.add ok_butt

    modal.show
  end

  grp = RadioGroup.new :x=>10, :y=>380, :x_pad=>20, :y_pad=>20, :w=>
500, :h=>80
  grp_label = Label.new "RadioGroups are fun!", :x=>40, :y=>10,
:w=>20, :h=>20, :relative=>true
  grp_radio_one = RadioButton.new :x=>40, :y=>40, :w=>20, :h=>20,
:relative=>true
  grp_radio_two = RadioButton.new :x=>90, :y=>40, :w=>20, :h=>20,
:relative=>true
  grp_radio_three = RadioButton.new :x=>140, :y=>40, :w=>20, :h=>20,
:relative=>true

  grp.add grp_label, grp_radio_one, grp_radio_two, grp_radio_three

  # implicit tab ordering based on order of addition, can
  # specify if you want on widget creation

  # can add many or one at a time
  app.add text_field, label, button, modal_button, grp
  app.add check

  app_adapter = factory.app_for :rubygame, app

  # rubygame standard stuff below here
  queue = EventQueue.new
  queue.ignore = [
    ActiveEvent, JoyAxisEvent, JoyBallEvent, JoyDownEvent,
    JoyHatEvent, JoyUpEvent, ResizeEvent
  ]
  clock = Clock.new
  clock.target_framerate = 20

  catch(:rubygame_quit) do
    loop do
      queue.each do |event|
        case event
        when KeyDownEvent
          case event.key
          when K_ESCAPE
            throw :rubygame_quit
          end
        when QuitEvent
          throw :rubygame_quit
        end

        # pass on our events to the GUI
        app_adapter.on_event event
      end

      app_adapter.update clock.tick
      app_adapter.draw render_adapter
    end
  end
end
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