Not sure how many of you saw this article => http://www.prototypejs.org/2008/5/28/an-interview-... but Chess.com is looking for 1 more JavaScript guru to help build out Chess.com Live Chess! We need help optimizing the javascript libraries we are using, etc. Please email chessdev=>gmail if you are interested. Thanks!
on 2008-06-09 23:53
on 2008-06-10 02:00
Is this a free-time volunteer thing? I'd love to get involved with that! -Fred On Mon, Jun 9, 2008 at 4:52 PM, ChessCom <chesscom@gmail.com> wrote: > > Not sure how many of you saw this article => > http://www.prototypejs.org/2008/5/28/an-interview-... > but Chess.com is looking for 1 more JavaScript guru to help build out > Chess.com Live Chess! We need help optimizing the javascript libraries > we are using, etc. Please email chessdev=>gmail if you are interested. > Thanks! -- Science answers questions; philosophy questions answers.
on 2008-06-10 04:31
On Jun 10, 7:52 am, ChessCom <chess...@gmail.com> wrote: > Not sure how many of you saw this article =>http://www.prototypejs.org/2008/5/28/an-interview-... > but Chess.com is looking for 1 more JavaScript guru to help build out > Chess.com Live Chess! We need help optimizing the javascript libraries > we are using, etc. Please email chessdev=>gmail if you are interested. > Thanks! "Optimising" a library built on top of Prototype.js and Scriptaculous is something of a non sequitur. Why not look at one of the projects that have already done it, e.g.: <URL: http://p4wn.sourceforge.net/ > The above version uses about 6k of code. The original (written in 2002) uses less than 3k (that includes all the logic for the computer player as well). Optimised enough for you? :-) -- Rob
on 2008-06-10 05:23
Wow, optimized and incomprehensible! :-) It's a nice proof of concept and all, but I think at least as much of what's going into chess.com is the community aspect... Chat, scoring, tournaments, stuff like that. It's not just a drag-n-drop chess game. On Mon, Jun 9, 2008 at 9:31 PM, RobG <rgqld@iinet.net.au> wrote: > > <URL: http://p4wn.sourceforge.net/ > > > The above version uses about 6k of code. The original (written in > 2002) uses less than 3k (that includes all the logic for the computer > player as well). Optimised enough for you? :-) > -- Science answers questions; philosophy questions answers.